• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Smart Dock | VDGS Engine for MSFS

Hello guys
Some of you might have heard or read about smart dock for P3D V4+, I posted about it in 2019 on this thread in the show room!
I have been searching for a VDGS Engine for MSFS, and I couldn't find one that satisfies my need for perfect parking guidance + real-world simulation of various specifications of different units and their degree of accuracy, so I have decided to go back to my dear smart dock for P3D V4, and try to find a way to implement it in MSFS. The process was complex due to the differences in the SDK of the two big flight sims, so I decided to start with a prototype that would simulate the parking procedure only, and see what msfs has to offer to make a final decision on whether I would develop the complete addon, or just stick to default marshaler. Well, the results are finally here :

This is a docking simulation of a SafeGate T2-24 unit (the art work is light for experimental purposes, the final product will look totally different....the rendering distance should be improved too).







the following images showcase the precision of the parking:




Please note that the precision varies due to unit accuracy, pilot input / reaction time, airport data accuracy.

You can see that the distance to stop point information is missing, I didn't want to work on this just yet, because I have a new plan when it comes to text rendering, I am working on a new logic that would give the distance information in meters/feet, unlike the p3d version where the only distance information you had was in meters.

The outcome of this experiment is processing, and I will be working on the complete addon, being SmartDock V1 for MSFS
This might take some time, but it's worth it!

I will be posting more often regarding the development of the addon and the simulation of the individual units / VDGS models, note that this Addon uses a specific behavior profile for each unit model.

Please do tell me your thoughts on my upcoming project and ask me your questions as scenery developers/end users, I will be more than happy to answer them.

Hello guys
I'm still working on the prototype, I decided to test some art work on this working prototype before starting a whole new 3D project to make sure that everything runs smoothly once I start the final project