• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs 2020

  1. Simon_2002

    MSFS MSFS 2020 C# SimConnect decreas of the showen Character

    Hello, I put together a small test plugin for MSFS 2020 in C#. Now it shows me a number with far too many decimal places for the defined variable of the height of the aircraft. How can I eliminate these decimal places? I would also like to create an if function that, at a flight altitude of...
  2. E

    MSFS Question about autobrakes

    Hello experts, My aircraft autobrake selector has 8 positions, as shown here: I changed the systems.cfg to set auto_brakes to 6, with the additional RTO and OFF positions, I have 8 positions, from 0 to 7. So everything is consistent. Now the question is: how does the sim knows which is...
  3. L

    MSFS Default scenery doesn't come out after build

    Default scenario doesn't come out after build Default scenario does not exit and leaves duplicate PAPI, TAXI LIGHTS, TAXI LINES, APRON, WINDSOCK; It is also not possible to remove the FUEL STATION! I've already put exclusion rectangle and exclusion polygon and it doesn't solve! can anyone...
  4. KL791

    Swimming pool texturing in MSFS

    Several of my ship models have swimming pools - mostly they are done with appropriate depth, people or ladders inside and a semi transparent cover as the water surface - in P3D it worked quite well but I have had problems to get a good lively surface with both transparence and not just a dead...
  5. A

    Multi Object Per Texture

    Hi What i'm wondering is if anyone can help me with the process of creating a single texture which has multiple objects on it and how to access them in MSFS2020 I can physically create the file, the problem i have is how to we tell the sim that it needs to access only the parts of the file for...
  6. R

    MSFS Blender model showing white border in MSFS

    When importing the model into the scenery it's showing me only this white border. Also tried to uncheck the Snap to ground option but still the same. Any suggestions? *using latest sdk
  7. E

    MSFS Understanding Virtual File System

    I develop gauges in Javascript. As I came through a strange bug, I used the debugger to place breakpoints here and there. I happened to look into NavSystem.js, a source file provided by Asobo and when I saw it in the debugger, I realized the one I was using was not the original source file...
  8. rhumbaflappy

    MSFS MSFS Update Precautions

    Hi all. March 22 2022 World Update 8. Take precautions. If you have the disk space, copy your MSFS Official and Community folders as a backup. Also, you might want to delay further project development until after a successful update, as updating during the download and installation could cause...
  9. L

    MSFS PLOT Properties in 3DS Max

    Hi, Is someone know the meaning of the PLOT parameter in 3DS Max?
  10. BlueMesh

    MSFS Blender Plugin do not export Anisotropic material

    Hi all, I'm actually trying to export an Anisotropic material for my aircraft but any plugin made for blender seems to not export it correctly (MSFS2Blender, FlybyWire, Asobo..). It simply does nothing. When i import a texture in "Anisotropic Direction (RG)" no nodes appears in the shading tab...
  11. L

    MSFS Roughness Clamped Values

    Hi, Something I don't understand is the way how the MSFS Engine is dealing with the roughness. Looks like the roughness values are clamped. It is not a full range between 0-255. I presume it is related to PBR physical correct values and computation optimization (less data to compute if you use a...
  12. J

    How to get white building texture?

    I'm trying to relearn the basics of creating models, so I am experimenting with SketchUp and MCX. If I create an object, use a stock white colour on it, it always seems to have this greyish look to it, I assume from the built in AO and lighting in MSFS. When I look at other scenery I own, it...
  13. E

    MSFS Reading airways

    After some efforts I finally succeeded in reading airways using the FacilityLoader. In order to test it, I used a waypoint I know because it is part of my flight plan. It is DANKS, near Oklahoma City. This waypoint is both on J8 and J152 airways. The problem I have is that I am not sure I get...
  14. Paddy211185

    MSFS How to set COM_STBY_RADIO_SET (TCalc_004)

    Hello I have downloaded the simconnect TCalc_004 example and am trying in vain to change the standby frequency. Can anyone help me? Thats my code: my_simconnect.MapClientEventToSimEvent((Enum)Form1.EVENTS.KEY_COM1SBset, "COM_STBY_RADIO_SET")...
  15. S

    MSFS Forcing autogen buildings to be region-appropriate?

    Hello, I'm curious - is there a way in MSFS, via a poly or anything else, to force autogen buildings in an area to only be created from a specific library? My specific use case is the villages near all the bush strips in Papua New Guinea. It's great that this sim natively includes hundreds...
  16. kevinmdavis2010

    MSFS Airport Name & Code Update

    Good morning, everyone: I've been playing MSFS 2020 for a while, and I noticed that one of my local airports has changed its real-world code, since the FAA allowed it to be a public airport. Right now, MSFS has the name set us "McDermott Air Park" with the code "31WI." However, since...
  17. shadeobrady

    Automated runway ground markings don't work with custom painted line texture

    As the title says, I'm working on a few variations of painted line textures to make the more realistic over time. I did notice though that the automated runway markings go bonkers as soon as I use the HOLD_SHORT lines of any sort. I'm fairly certain these numbers are being yanked automatically...
  18. E

    MSFS Memory sharing in MSFS

    Hi Developers, I would like to ask a general question about memory sharing in MSFS, I mean the way several instruments can share information. Let me explain... In FSX/P3D, the gauges used to be DLLs, and you could have all the gauges of an aircraft grouped into a single DLL (what I usually...
  19. Ironpot

    MSFS Only one side of texture shows

    I have been making a wire fence for use in MSFS. I started out making the wire mesh following UTube videos. Then decided to create the mesh as a texture. In Blender it only shows on one side. Rotating the object, it’s completely transparent on the other side. Is there some setting I have...
  20. Ironpot

    MSFS ADE2021 HF3 and 2Way

    Hi Jon. Had my first real issue yesterday. Whereby I inadvertently clicked save on the ADE airport without MSFS in Dev mode. When I opened the project in DEV (without realising the stuff missing/changed) and compiled. Now you’ll probably know all this but: 1. VASI lost 2. All my lines that were...