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I use ModelConverterX 180 to convert my 3D objects for MSFS 2020 scenery. I do this in a batch process. I select .gltf as a file, and if I export the scenery, it builds the entire package with the necessary PackageSources, the appropriate modellib directory structure, file directories, and a separate texture file. However, with larger files, it takes a while because the simulator starts and builds the entire package, including modelLib.BGL.
But I get what I need: the files in the correct directories in PackageSources.
If I try to convert just the files as an object export, ModelConverterX does it without building the package and quickly packs the .bin .gltf .xml files and texture files into one directory.
Is there any way to convert a larger number of 3D files to the MSFS 2020 format, but so that the new files created are in separate folders, and the cardboards went to the texture folder, then I added them to my PackageSources project.
Best regards,
Witold
But I get what I need: the files in the correct directories in PackageSources.
If I try to convert just the files as an object export, ModelConverterX does it without building the package and quickly packs the .bin .gltf .xml files and texture files into one directory.
Is there any way to convert a larger number of 3D files to the MSFS 2020 format, but so that the new files created are in separate folders, and the cardboards went to the texture folder, then I added them to my PackageSources project.
Best regards,
Witold


