• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by SkippyBing

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    Paddles-LSO

    I think the easiest way would be at or below a given range from the ship as it's already calculating that, which will tell you if it's close enough to the ship, and at a sensible height. From memory you can read the RADALT height which will indicate how high you are above the flight deck which...
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    Paddles-LSO

    A potential way of doing it is have a cut variable, e.g. (L:CutSignal, bool). When that ==1 display the cut image, but also stop all the other images from showing. So the logical check for them to display will include (L:CutSignal, bool) 0 == along with the checks for glideslope deviation etc...
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    Paddles-LSO

    I went with the timer so you'd get an equal amount of glideslope and glidepath indication, I think it's something like two seconds of one then two seconds of the other. ie I wanted to display each in turn for a few seconds so it was an easy way of doing that. The timer let me adjust to a...
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    Paddles-LSO

    From memory* I went with the timer because I could a) copy the code from somewhere b) set the on and off duration in seconds without having to think too hard. The IsFlashTime essentially just tells the FDO gauge whether to display the glideslope or glidepath signal and I wanted it to be easy to...
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    MSFS20 Aircraft Editor Cylinder Dispacement

    Not sure if it's already been mentioned but if you're using the in-game tools to edit your aircraft the Engine section has a small issue. It appears the Cylinder Displacement value is in Cubic Feet, whereas the value in the cfg file is in Cubic Inches. Bear this in mind or you'll find your...
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    MSFS20 True to Life

    Lol, my 70 year old house and the four next to it appear to be the only ones missing from my town. You can see them on the ground tile but it looks like the AI confused them with shadows from the nearby trees. Do you think I could get a refund?!
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    MSFS20 Microsoft MSFS SDK - EULA - got a chuckle reading it

    I'm not sure that would even stand up in a UK court under the Unfair Contracts Act. I mean you can put what you want in a EULA but it doesn't over rule the law of the land.
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    FS2020 seems to be a game, but not simulator

    "over the decades user expectations have been a solid 60 FPS" Not from me it hasn't, forums I've been on for FSX and P3D have often recommended locking framerstes at 30 FPS.
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    FS2020 AI

    This might answer some questions https://cbfsim.co.uk/cbfs_bb/viewtopic.php?p=347850#p347850
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    FS2020 seems to be a game, but not simulator

    You realise those are just the hand modelled airports, it includes 37 thousand airports out of the box, as per their website...
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    P3D v4 Lua in XML gauges

    So after getting a vaguely working clock gauge (seriously have you tried creating graphics for a gauge you haven't written?!) I turned on content error logging and noticed my test gauge was throwing an error the clock wasn't. It appears that for Lua to work in an XML gauge the !lua statement...
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    P3D v4 Lua in XML gauges

    No joy. The gauge is definitely set up right as I've just thrown a bit of standard XML code to set an LVar and that worked. Think I'll play around with the clock sample to see if I can make sense of it. It's annoying as I had a snippet of code working a few years ago but I've lost it now...
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    P3D v4 Lua in XML gauges

    Has anyone got a sample gauge with Lua script in an XML gauge? I can't get even the simplest code to work so either I'm missing something obvious or my P3D is just borked! e.g. This does nothing: <Gauge Name="Test" Version="1.0"> <Size X="500" Y="326"/> <Element> <Select>...
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    P3D v4 Virtual Cockpit anomaly

    The mirror reflects the surroundings. I can't exactly remember how I set it up but it's basically a viewpoint rendered to texture, which is a P3D feature.
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    P3D v4 Virtual Cockpit anomaly

    I'm having issues with a gunfire effect, it's visible from the cockpit when the aircraft is on the ground, see below. But once it's airborne the muzzle flash disappears, although the tracer and the light casting part of the effect are still visible, see the second picture. Everything appears...
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