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Recent content by Tako_Kichi

  1. Tako_Kichi

    P3D v5 Aerospatiale AS350 Ecureuil

    I'm not trying to nitpick here ............... but ............. isn't that panel a bit 'black'? As in 'looking for a black cat in a coal mine with the light off' black, or is it that the panel has not been textured yet and we are seeing the model without any textures applied to it...
  2. Tako_Kichi

    P3D v4 Fuel stat gauge

    That's good to know, I still haven't found a replacement option for the gauge though. :( A colleague from another forum has also run into the same problem with that same gauge in his newly acquired P3D v4.5 too. I wish there was something available somewhere as it was a useful tool back in...
  3. Tako_Kichi

    P3D v4 Fuel stat gauge

    Ahh ok...I wasn't aware that there were 64 bit .gau gauges I thought they were all 32 bit from FS2004 days and earlier.
  4. Tako_Kichi

    P3D v4 Fuel stat gauge

    Back in the days of yore and FS2004 there used to be a brilliant little tool that provided oodles of information on fuel status, quantity, range, time 'till empty, etc., etc., etc. I was part of the SOH Round the World Race team and this tool was a 'must have' on any pop-up panel on any of our...
  5. Tako_Kichi

    Finally, after five years of work, the Aeroproyecto U206F was released

    I feel for you and wish you the best under the circumstances! 👍
  6. Tako_Kichi

    Finally, after five years of work, the Aeroproyecto U206F was released

    It's been almost a year since your last post and I am thinking of buying the U206F for P3D but I was wondering if there has been any progress on the promised amphibious version at all. I do love a nice 'floater' as people who have my freeware LDR Grumman Mallard may know! ;)
  7. Tako_Kichi

    FSX Can you weld co-located vertices in MCX?

    Yeah, I remember the long hours spent trying to get my head around 'smoothing groups'. Once it clicked my models got much better! I guess it may not be fixable unless I use MCX to back-port the model to a .3DS or .max file and do the job properly but that would mean reinstalling my modelling...
  8. Tako_Kichi

    FSX Can you weld co-located vertices in MCX?

    I have an older FSX/P3D payware aircraft that I recently bought and wanted to make some repaints for it but I have run into some issues. It looks like there are polygons/vertices on the knife edge at the rear of the fin and rudder and on polys on the top and bottom of the radome on the nose that...
  9. Tako_Kichi

    Modeling illuminating runway and taxi lights for P3D aircraft

    I think that only illuminates the ground IF the lighting poly is part of the model. If the model does not have that poly nothing will happen. That option just turns on the ability to cast light onto the ground but the model will still need to have the lighting poly in it for the effect to be seen.
  10. Tako_Kichi

    Modeling illuminating runway and taxi lights for P3D aircraft

    That's an interesting way to solve the problem DD. 👍 I don't think MCX is capable of adding the required effect polygon if the aircraft developer did not add it to the model originally, it needs to be compiled with the original model. I don't have P3D v5 as you know Butch but I see no reason...
  11. Tako_Kichi

    Air file parameters

    Do you have automixture turned on in your settings at all? That might play a factor on complex aircraft/helos. Just a thought.
  12. Tako_Kichi

    P3D v4 Autopilot heading issues

    I have come across an oddball issue with an aircraft in P3D v4.5 whereby it simply refuses to accept either a pre-set heading value or to change heading once heading hold is selected. It will only grab the current heading and not change to anything else. If I want to change heading I have to...
  13. Tako_Kichi

    FSX ROTORCRAFT TEXTURES

    From what I can gather SP2 was free whereas Acceleration had to be bought and included extra features. From a Google search I gleaned the following info: Acceleration is an expansion pack that includes all the functionality of Service Pack 2 (SP2) plus additional aircraft, missions, and...
  14. Tako_Kichi

    FSX ROTORCRAFT TEXTURES

    Native FSX aircraft (not port-overs from FS2004/FS9) will work fine in P3D up to version 4.0. After version 4.0 (i.e. v4.5 and beyond) P3D became a 64 bit simulator rather than being a 32 bit simulator like FSX. With v4.5 up to v5.4 most FSX aircraft will still work but you may start to run into...
  15. Tako_Kichi

    FSX ROTORCRAFT TEXTURES

    I DL'd the file, checked for viruses, unpacked it, saw that it was an exe file so checked that for nasties again and then installed to a dummy folder on my desktop to see what went where. It looked like a regular type of install so I moved the files over to my P3D v4.5 install and everything...
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