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Recent content by tt2004

  1. T

    initial setup

    Hey there Martin, Yes 64bit windows 7 installation. My fsx is loaded into c:\fsx as recommended by others some time in the past but the sdk is standard ms defaults. Maybe that could be the problem, also, looking to get all the pre-reqs done, win7 already has net2 as part of it, so cannot...
  2. T

    initial setup

    Thats something i hadn't done, to be honest, not too familiar with the sdk, so ran the configSDK. starting up both fsx and modelconverterx to see if thats made any difference..... ok, sdkconfig seemed to find FSX, but not seeing any tools menu within FSX itself.
  3. T

    initial setup

    yep, done that, i think......there are quite a few areas within the options settings, and even after reading thru the manual, i'm thinking that everything is ok.....unless i've overlooked an area. Can you run thru what each of the settings tabs should be....general, renderer, importer...
  4. T

    initial setup

    Hmmm, done that but it actually says it failed to load the textures from the object renderer. Trev
  5. T

    initial setup

    I used modelconverterx a while back and all worked wonderfully. I have recently rebuilt my system and have installed the latest package but when loading any aircraft models...all the textures seem to fail to load and the aircraft is a black & white checker box......this is most probably...
  6. T

    FSX Compiler error...

    Man......do i feel silly....... This is what happens when you get all excited after a reinstall of an entire os and then decide that you want to go and get back into tweaking afcad files without following ALL the correct procedures..... I had a bglcomp from aiplanner and it was pointing to...
  7. T

    FSX Compiler error...

    Hmmmm.....now you've got me confused....how do i tell if its the fs9 compiler? Made sure that the fsx accel sdk is installed..reinstalled ade beta01.51.4645.23940.... Airport environment checker seems to think all is ok...
  8. T

    FSX Compiler error...

    Re-doing a Culdrose layout from one of the many that i found on the internet to line up with the horizon genx scenery. I used the latest beta to try the move airport function to help with the runway layout, all went well then i had to re- do nearly all of the taxi paths etc...Wanting to keep the...
  9. T

    Aircraft turning 180's before reaching turning point

    Ray, this i noticed.....had a dash-8 taxi onto the active and run straight thru me...still experimenting.....I dont want to go down the route of aircraft.cfg mods as the file will be uploaded as an update to a recently released package, generally people will not want to tinker with there...
  10. T

    Aircraft turning 180's before reaching turning point

    Ray, you've given me an idea...maybe i could create a taxiway leading up to the turn point towards the eastern end, and then joining the turn point that then returns back allowing the ai to follow the taxi slightly off center to the correct exit point at the terminals....will try and see Trev
  11. T

    Aircraft turning 180's before reaching turning point

    Thanks for the reply...been racking my brains for a while on this, or whether i should even attempt it....make the start point of the runway further down....end result in making the ai land a little further down and increasing the chance of using the actual turn around point. What would be...
  12. T

    Aircraft turning 180's before reaching turning point

    Hello there all. I'm trying to get aircraft after landing to roll far enough down the runway to where there are some turning areas before backtracking to exit the runway near the terminals. The airfield I'm looking at is TTCP. Currently, all aircraft turn on their heels just before the...
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