Hi Ollie:
To best visualize local terrain textures for this specific area within your project and to center
SBuilderX work-space Background imagery view:
[
EDITED]
SBuilderX Menu > Edit > Edit INI file ...
...and change
only the parameter values in
Bold face type to read as follows:
[Main]
LonIniCenter=
-0.4707025274
LatIniCenter=
50.9282303189
DecimalDegrees=
True
MeasuringMeters=
True
...
as well as:
[Tiles]
ActiveTileFolder=
Google_api3_Satellite
ReprojectMercatorTiles=True
SummerVariations=July,August,September
SpringVariations=April,May,June
FallVariations=October,November
WinterVariations=December,February,March
HardWinterVariations=January
CompressionQuality=
100
...Also, to enable CH+ FS scenery "ground" Altitudes to be read / written correctly to / from SBuilderX:
[Aircraft]
ShowAircraftPeriod=5000
AircraftAltitudeOffset=
0
ExtraExtrusionAltitude=-20M
IIRC, you do not need to edit any SBuilderX parameter values to import ('
Append') the 1-Foot interval Contour line
*.BLN file I linked via PM.
Save and Exit from NotePad, Exit
SBuilderX, then re-start
SBuilderX
NOTE: For this particular task, we will use
Google_api3_Satellite as a tile server to access
higher resolution imagery.
This will not interfere with your preference to
later use
VirtualEarthSatellite imagery for your '
finished' scenery package while flying in P3D.
In SBuilderX work-space:
SBuilderX Menu > View > Show Background ...to display Background imagery at '
zoom level 18'
Now, to download tiles via SBuilderX at '
zoom level 20' (
LOD-20 @ 3.5cm/pixel):
SBuilderX Menu > File > Add Map > From Background ... <
SBuilderX - Add Map From Background dialog opens >
In
SBuilderX - Add Map From Background dialog > Number of Tiles > 'Tick' radio button:
"44 x 28 at Zoom = 20"
Click [
OK] button, and follow any prompts that appear anywhere on screen within that same dialog above
Back in
SBuilderX work-space, select
all resulting downloaded imagery tiles, and compile your imagery BGL at maximum visual quality via:
SBuilderX Menu > File > BGL Compile ... >
'Check' "
Photo Scenery" check-box > '
Click' [
Compile] button
In P3Dv4.x Scenery Library GUI, add a new Area at the top layer position for the folder chain containing your
new (
LOD-20) imagery BGL
To enable full detail display of those LOD-20 textures and the LOD-15 terrain mesh file(s) I linked via PM ...in P3Dv4.x at run time:
Edit P3D.Cfg to read as follows:
[TERRAIN]
LOD_RADIUS=3.500000
MESH_COMPLEXITY=
100
MESH_RESOLUTION=
25
TEXTURE_RESOLUTION=
30
FYI:
The path to P3D.Cfg is:
C:\Users\[user name]\AppData\Roaming\Lockheed Martin\Prepar3D v4\P3D.CFG
...as described and illustrated here:
http://www.prepar3d.com/forum/viewtopic.php?t=126161
All the above settings will help increase precision when creating sloped (and 'level') flatten(s) in SBuilderX.
[
END_EDIT]
Let me know if you have any questions while completing the above tasks.
More info to follow pending your reply to the above.
GaryGB