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  1. H

    FS2004 Sbuilder9 Land Mask Polys Not Apearing

    Why didn't you click all rectangles to change them to green? so only the green marked will create photo tiles.
  2. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    And all the best, if i import it in MCX170 or MCX180: I am confused 🤔 Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    And MCX130 is buggy too. The first picture shows the object and the effect correct as desired. After exporting it, FS9 shows it wrong: It looks like the exporter ignores the direction of the object. :( Güenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    In between I believe, I have to use Sketchup, right? Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    :) Who else, but she? Finally I succeded with my idea on one object. Performance and fine adjusting has to be done (and the missing 6 objects because of bounding boxes). No more today, perhaps tomorrow. Thanks a lot for your help Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    Sorry, what is it? A bounding box enlarging would be no problem, I suppose Guenther
  7. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    Here is one of the error windows: Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    MCX 130 showed some errors when I exported the whole BGL. The result was a BGL with only about 17 objects. The error message pointed to a C++ problem. I can recreate it and make a screenshot if you think it is helpfull. Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    If the idea is working, fine adjustment would follow. Then I would contact Sydney Schwartz to inform him about this possibility to avoid the issue I described above. Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    Only on object 19 (first), perhaps other effects on other objects later, depending on size. On object 19 I wanted to attach the effect twice with an offset of about 10m to get the 2 light spots. As Dusk and Dawn need separate effects there should be 4 attached effects. Günther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    The idea was to replace the lights ss V2,bgl, but keeping the GUIDs. I attach a raw effect I used for tests Guenther
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    I tried to export the whole library, thanks for your tips Guenther
  13. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    No, MCX130 works but is not able to export all 23 objects of the "lights ss v2.bgl". Guenther
  14. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    Thanks Gary, perhaps it is a 32-Bit version and works... Guenther
  15. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    Thanks Gary, I have to search for older MCX, but I doubt I can find 1.3 Guenther
  16. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    If it helpful for tests--
  17. H

    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    There are no animations in Lights_ss_v2.bgl, MCX is interpreting it wrong, sorry. If I export the bgl with changed effects and import it again, I get wrong axis and the positions of my effects are lost (shown as "0;0;0")
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    FS2004 MCX Error decoding Bgl (MCX 170 and 180)

    I tried to replace or remove effects at a lib named Lights_ss_V2.bgl because there is a problem with the lights at reduced visibility. Thr reason is known and caused by the landing lights FS9 uses for aircraft. I use other effects for airport lights which have not this issue. So I imported...
  19. H

    FS2004 FSEarth Tiles strange Night Maps

    I create a photo scenery with FSET 2.1 and get very strange LM Bmps. The FSEarthMasks.ini controls it, but I find no description : # ---------- Night ---------------- NightStreetGreyConditionGreyToleranceValue = 11 NightStreetConditionRGBSumLessEqualThanValue = 510...
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    FS2004 Fs earth tiles help

    #--- FS Compilers --- FSXSceneryCompiler = resampleFSXSP2.exe FS2004SceneryCompiler = resampleFS2004.exe FS2004SceneryImageTool = imagetoolFS2004.exe #if missing the FS2004 compilation stops with the .tga's (no complete FS2004 executable scenery!)...
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