• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. scruffyduck

    MSFS20 ADE 2020 Alpha 21 HF5

    This is an English only forum. Please be kind enough to make your posts in English. If You have difficulty in that language then there are a number of translation engines on the internet which can help
  2. scruffyduck

    MSFS20 ADE 2020 Alpha 21 HF5

    This is an English only forum. Please be kind enough to make your posts in English. If You have difficulty in that language then there are a number of translation engines on the internet which can help
  3. scruffyduck

    ADE Wish List

    It is unlikely. ADE deliberately only uses the original stock airports
  4. scruffyduck

    MSFS20 help with TAPA airport parking gates (no visable parking to edit inside ADE)

    I am sorry but I do not understand most of what is being posted here. I sense there is some comment that the Read Only function does not work I can only say that I used that function for the airport TAPA and the scenery.bgl file posted at the top of the thread and got thiis Please don't...
  5. scruffyduck

    MSFS20 help with TAPA airport parking gates (no visable parking to edit inside ADE)

    Who says you can't do that now? Open File (Read Only) does what you request. It's covered in the on-line manual http://scruffyduck.org.uk/ade_2020_help/OpenFilesReadOnly.html
  6. scruffyduck

    MSFS20 A small tutorial on new method of making custom ground texture (CGL) - no georeferencing needed

    This is an English language only forum. We have no facilities to moderate in other languages. Please be kind enough to use English when posting. If you have difficulties with that then please consider using one of the many online translation tools that are available Thanks
  7. scruffyduck

    FSX LSGG

    I would find that file and rename it temporarily so that it does not get loaded - change the extension to something like .dnu. Now try again and see if your edited version works. Generally you should not alter third party addon bgl files.
  8. scruffyduck

    MSFS20 Can't open BGL file of a scenery, exception thrown

    Can you provide the bgl file that is giving the problem?
  9. scruffyduck

    FSX LSGG

    .ADE files are a specific format used by ADE for its project files. the Sim does not read or understand them. They are irrelevant to the sim and just clutter up. As per comments above make sure that there is no other bgl file containing this airport that loads after your edited one. Tools >...
  10. scruffyduck

    Default Library Object Will NOT Exclude in ADE

    As far as I recall this can be done only by compiling the airport and loading the bgl file back. There may be some way to otherwise display them in the main window but I would need to look at the code
  11. scruffyduck

    Default Library Object Will NOT Exclude in ADE

    OK - OBX* files are stock object files - I am having a brain dead moment. I think the question is whether ADE loads object placement data from the OBX file associated with the APX file containing the stock airport. And also creates micro excludes for them. The answer is that ADE reads the...
  12. scruffyduck

    FS2004 Missing Apron in Windows 10

    As far as I can tell PADQ_FS9 is not created by bglcomp. It may be SCASM. In any case ADE does not support the old formats - only those created by bglcomp
  13. scruffyduck

    MSFS20 Not getting any json files on build

    Yes - that will cause problems if it is checked but empty
  14. scruffyduck

    Default Library Object Will NOT Exclude in ADE

    Thanks Ray. I guess it is worth adding that if the user is trying to create a project from a third party bgl file and there is an OBJ file as part of the addon package then just loading the airport bgl file is not sufficient to get everything in. Excludes and scenery objects will be in the OBJ...
  15. scruffyduck

    Default Library Object Will NOT Exclude in ADE

    *** WE SHOULD BE TALKING ABOUT THE OBJ FILE NOT OBX. *** When you create a project from a stock airport ADE automatically creates micro excludes for stock objects. Their location depends on whether the users sets up compile for separate airport and scenery (OBJ). If this option is set then...
  16. scruffyduck

    FS2004 Missing Apron in Windows 10

    ADE cannot handle SCASM based file - only those created from XML source and bglcomp
  17. scruffyduck

    Having trouble creating SHP file

    Shp file based scenery polygons are depreciated. I believe they can still be compiled but not sure. Certainly, the preferred method is now to use the XML based scenery polygons
  18. scruffyduck

    MSFS20 Not getting any json files on build

    Can you provide an example project that is showing this problem please?
  19. scruffyduck

    Default Library Object Will NOT Exclude in ADE

    Since this seems refer to me and my response to questions and request for assistance. The first thing I will say is that I am currently limited in time and scope with respect to responding here and elsewhere. I have a range of non flight sim, real world situations that are taking priority...
  20. scruffyduck

    P3D v4 and ADE 2 questions

    Q1 - P3dv4 has different ways to store addons. But you can use Addon Scenery still. You just need to add it to the scenery list and activate it - place it at the top of the scenery list so it loads after all the other scenery areas Q2 - Try them.
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