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Search results

  1. Thralni

    Blender2FSX/P3D (v0.9.5 onwards)

    Hi Manochvarma, first of all I'd like to thank you for your work in keeping this plugin alive! With the new release of P3D v4.4, and the addition of PBR, I was wondering if you have any plans on figuring out a way to use the plugin with these new technologies? Is it even possible within Blender...
  2. Thralni

    Blender and PBR

    Thanks for your answer Doug. 2.79b does not have the slots; this is the version I've been using. To use PBR in Blender, one has to use Cycles Render, and use the Principled node to which one can connect all the relevant maps for the PBVR effect. But, as you probably know, the plugin only works...
  3. Thralni

    Blender and PBR

    Hi Bill, thanks for your answer! That's what I suspected... I was reading over the PBR chapter in the SDK docs and I noticed that there was a new implementation of the material editor. It did occur to me that instead of doing these things through Blender and the Blender plugin, probably you...
  4. Thralni

    Blender and PBR

    Hey all, With the recent release of P3D v4.4, I've start to look into PBR. I've looked at YouTube videos about it and talked with some scenery developers in our field, but all of this is useless if there's no way to apply it through Blender - after all, I don't have a budget for any sort of...
  5. Thralni

    Best way to merge two or more imagery sets with different resolution

    Also an good suggestion, thanks! I havent gotten around to try Rob's suggestion yet as I've been working on the blending of the different seasons, but I hope to try it sometime soon. Thanks!
  6. Thralni

    P3D v4 Blender ground layering techniques

    Thanks Daniel! Good to know I've understood it correctly ;) I had watched Austin's tutorial, and indeed it was very useful. I'll have a look at SFC's tutorial, I don't think I've seen that one yet. Thanks for the recommendation! That makes sense, regarding the photoreal background. Indeed in my...
  7. Thralni

    Best way to make a satelite image background ground poly

    Hello all, I recently acquired satellite imagery that I will use for my airport background. For clarity's sake, and to omit blurries, I want it to be a ground poly. My question is about the best way to divide this massive texture into square chunks that P3D can use? Tutorials in Sketchup showed...
  8. Thralni

    P3D v4 Blender ground layering techniques

    That is useful information. I was wondering why you start at -4 and take steps of 4? In agreement with David, the P3Dv4 SDK seems to say that you can do -1, -2 etc. Just trying to figure out if I missed something :) I'm getting to the point where I'm going to export the ground poly for the first...
  9. Thralni

    P3D v4 Blender ground layering techniques

    Thanks for that useful post Daniel, one question: I heard somewhere that the layers must be in steps of 4, and must be between 16 and 32 for P3Dv4 to display shadows properly (through I guess that would -16 to -32, since for some reason all the values are negative?). So, that would mean that the...
  10. Thralni

    Best way to merge two or more imagery sets with different resolution

    It's possible I simply don't know how to setup the LOD values correctly in the inf file :P I'll try what you suggest and see how that works out. Thanks for the advice!
  11. Thralni

    Best way to merge two or more imagery sets with different resolution

    So I had tried that two-bgl approach a while ago, but it didn't quite work out. The sim only showed the lowres version. Is it required that I specify the LOD in the INF file if I take this approach? e.g. for the lowres photoscenery I specify LOD 16, and for the highres 18? Right now I set it to...
  12. Thralni

    Best way to merge two or more imagery sets with different resolution

    Hello, Similar to what you see in e.g. OrbX addons, I want to include photoscenery at different resolution (1m and 15cm, nicely blended so that it won't go from lowres to suddenly very highres), such that at and close to the airport, the resolution will be high, but further away it will be...
  13. Thralni

    NAIP aerial imagery from USGS has all water colored white?

    Finally success! I researched GDAL and the calls you mentioned, Arno. It turns out QGIS 3.2 (which is what I'v;e been using) lost a feature that allowed editing the GDAL calls from the UI. I ended up reverting to QGIS 2.18, where I could do this. Now I could specify, when translating the...
  14. Thralni

    NAIP aerial imagery from USGS has all water colored white?

    Thanks for your help Arno, but I think I'll need to take a step back here. You must understand that I have no experience at all with GIS software, besides the tiny bit of work I did a few months back on this scenery project. At the time I had no trouble with alpha layers as I was working with...
  15. Thralni

    NAIP aerial imagery from USGS has all water colored white?

    See, that's why I come here :) I didn't realize such a layer might exist... What would be the quickest/easiest way to get rid of it? How can I even see there is one...? EDIT: Just checked the source of the file in QGIS, and indeed there is a fourth band there. It's a layer where the water is...
  16. Thralni

    NAIP aerial imagery from USGS has all water colored white?

    I downloaded some aerial imagery from USGS, at a resolution of 1m at a GEOTIFF. I'm overall happy with it, except for the fact hat the whole image appears somewhat overexposed and the water and shadows are all colored white. I decided to nevertheless push it into resample and see what comes out...
  17. Thralni

    making materials transparent according to alpha channel?

    Thanks for the additional replies. So indeed when I saved as a PNG and enabled the Alpha in the texture's preview pane, it did show up, but the transparency as I had already achieved it is gone now, such that the solid material assigned to the material, in this case red, shows up again. It would...
  18. Thralni

    making materials transparent according to alpha channel?

    Hi Doug, it sounds like there is a second alpha channel that is specific to the material? I assumed that the alpha channel of the texture would also affect the material, but it sounds like this is not the case. I did end up finding a tutorial that explained having to turn on Z-transparency on...
  19. Thralni

    making materials transparent according to alpha channel?

    Hey all, I seem to be having some trouble in making materials transparent according to the alpha channel in the assigned texture. I added an alpha channel in photoshop and saved as bmp, as I read somewhere that png doesn't actually support an alpha channel. I saved them as DDS as well, for...
  20. Thralni

    Three simple questions...

    Ah it was you that wrote that tutorial? I've been using it happily - initially with some trouble, as I in general had only little idea of what I was doing in Blender, but now successfully. Following your pointers I have been able to use the toolset to export my models. After some confusion with...
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