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Search results

  1. Thralni

    Carreidas 160

    I should re-read that comic... Brings up nostalgic memories!
  2. Thralni

    Cincinnati Northern Kentucky International

    That's great to hear Jason, looking forward to more updated!
  3. Thralni

    Cincinnati Northern Kentucky International

    I think that looks amazing! My question is whether you will be making a groundpoly or whether you're only doing the buildings?
  4. Thralni

    P3D v4 Chattanooga Metropolitan Airport KCHA

    Thanks everybody for the encouraging comments! It's great to see interest in this project :) I do have a request: there's things that are hard for me to 'see' with the photographic imagery I currently have. While I approached one or two of you already by PM, if anybody wants to help get some...
  5. Thralni

    I'm working on scenery... (2019)

    I'm working on Chattanooga KCHA, as well as Kirkwall EGPA on the side. Both some ways away from release. Have also started collecting material to work on Fargo Hector Intl KFAR.
  6. Thralni

    Working on DGAA (Accra Ghana, West africa)

    Looking nice! We desperately need more African sceneries, so every new one is a very welcome addition! Keep up the good work.
  7. Thralni

    P3D v4 Chattanooga Metropolitan Airport KCHA

    Hello all, After some six months of work, I finally feel like I'm ready to show the first shots of my project of recreating Chattanooga Metropolitan Airport (KCHA) and its surroundings. KCHA is a small airport serving the city of Chattanooga, TN. With regular service by American, Delta...
  8. Thralni

    Ground Poly Materials

    The link to imagetool seems to be fine... I came up with a workaround for now. I export as TIF and then use DXTBMP to manually convert the textures back to DDS. Now the textures appear correctly in the sim :)
  9. Thralni

    Ground Poly Materials

    I'm actually facing the same problem, and I figured that converting the normals maps to a FSX type normal map should fix it. However, I can't seem to save the converted normal map... I click the "Save textures" button (ensuring "overwrite existing" is checked), but nothing is ever saved. So...
  10. Thralni

    Changing airport altitude, but taxiways appear sunken in the ground

    Found it! Made the rectangle, but haven't tested it yet. Thanks for the help y'all!
  11. Thralni

    Changing airport altitude, but taxiways appear sunken in the ground

    Am I blind...? I was sitting there staring for at least ten minutes and didn't see that option in the vector polygons... I'll have another look tonight. Thanks for getting those answers so quickly!
  12. Thralni

    Changing airport altitude, but taxiways appear sunken in the ground

    Hah! That worked a treat, thanks! I had looked at the excludes to see if there was anything useful, but didn't see anything that would tackle airport backgrounds, hence I posted here. I now understand that, at least in ADE, there's a bunch more types of excludes if you use the polygon tool. Do...
  13. Thralni

    Changing airport altitude, but taxiways appear sunken in the ground

    Hey all, My first forays into messing with default airport altitudes. I changed the airport altitude of KCHA to be 675: the airport is on a bit of a slope in real life, so in order to fit with my custom mesh, I decided to go with an average for the airport altitude. However, despite the fact...
  14. Thralni

    Best way to merge two or more imagery sets with different resolution

    Took me a while to try this out... But I finally did! So, it does seme to work, but what I don't like is that as you fly along the high-res photoscenery 'pops' into view quite clearly. I assume this is the influence of the LOD18 function? Is there a way of making sure this does not happen? See...
  15. Thralni

    Best way to make a satelite image background ground poly

    Thanks Peter, much appreciated. My take-away from your post is that it really *does* have to be all manual work... I was hoping Blender can do something like SketchUp, where it automatically slices the texture and allows you to save the sliced texture to separate files. Oh well. Off to Photoshop...
  16. Thralni

    Blender and PBR

    Aah, I see. I can see myself baking lights as well; in fact I think I may have already had a stab at that on an earlier model. Overall I was going to predominantly use dynamic lights, but inside the terminal building and areas further away from the airport I won't want to use the dynamic lights...
  17. Thralni

    Best way to make a satelite image background ground poly

    Thanks for the suggestion Ronald, I've watched several of Austin's videos in the past but can't remember seeing one that deals specifically with a sat image ground poly. To be clear, I'm not looking fo a tutorial on making taxiways and lines etc, just want to know the best way to make the...
  18. Thralni

    Blender and PBR

    Heh. I always assumed that because the plugin worked with one renderer, there was no point in using the other one. I understand now that you can bake the textures and make new materials in CR, that can then also be used in BR, correct? As long as the texture is baked first in CR... Or is it so...
  19. Thralni

    Blender and PBR

    I've always did it the way you describe: UV map, bake the AO, then blend it into the diffuse map in Photoshop. I bake the AO maps using BR actually, is it better to do it with CR? I see your point: the UV map is always there and is independent from the rendering engine. However, it seems like BR...
  20. Thralni

    Blender and PBR

    Thanks for the insight, that’s very interesting. I didn’t know that aspects of CR can be carried over to BR, is there anything specific that you use this approach with? Either way it sounds like significant work will be needed to maintain compatibility with new versions of Blender. But as long...
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