• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Albi

    3d software for custom runway/apron?

    Is there a better software to create custom runways, taxiways and apron for p3d/fsx? Not afcad designer (ade)or gmax(old)
  2. Albi

    SODE jetway fails to export from GMAX

    I have been creating a jetway and when I export from Gmax I get a series of errors- "No definition found for animation "SODE_Jetway_Root_Rotation_CTRL", "Ending an animation which wasn't started Node= BONE_ROOT. Anim = SODE_Jetway_Root_Rotation_CTRL CurAnim=" It keeps going for another 7 types...
  3. Albi

    P3D dynamic light problem

    I have been playing with dynamic light for P3D 4. Added a spot light, set the orientation to face down to the ground. Added the created .fx to P3D's effects folder but when I test it in P3D, its always in the default sideways angle. Also it doesn't follow my light intensity parameters...
  4. Albi

    Why is MCX programmed so complicated?

    Whoever programmed MCX, did it too complicated. I exported layers of runway from gmax, it has 7 textures (including markings). MCX just loads 4 of them. To make it easier, I duplicated few objects and MCX doesn't like it? It never loads those 2 objects. Attaching files. Gmax image shows runway...
  5. Albi

    How to add night texture in photoreal ?

    I have created photoreal for a vast region with 140 tiles with sbuilderx. If I try to load night texture thats _LM via sbuilder, it takes forever for a file to load. I tried editing INF file and added LM via that, then used resampler.exe to compile to BGL. It processed Day and night but when I...
  6. Albi

    Arctic circle coverage

    Iam doing ground photoreal for an arctic airport, but Sbuilder doesn’t have coverage on artic region, how can I do It? For satellite imagery
  7. Albi

    How to create animated approach lights?

    How can I create custom animated approach lights for runway? The ones on antenna. How do I animate them in a sequence?
  8. Albi

    Gmax orientation help!

    How do I set axis Y is up in gmax? Currently Z is towards up. It’s messing up my animation when I take it to MCX.
  9. Albi

    Gmax animation problem (Solved)

    I created a loop animation line in gmax for a bus to follow, it animates fine but when I click Trajectory collapse, the bus snaps to origin/center and moves over there. 0,0 position. Any idea how to solve?
  10. Albi

    FSX MCX problems? groundpoly.

    I am creating ground poly, created a runway using gmax. I have used 8 textures for it such as edge white line, yellow line, overlay, base asphalt and so on. But when I open it in MCX via ground poly wizard, only 6 textures show up. Then another problem is, I get textures switched, shown in the...
  11. Albi

    MCX problem with groundpoly.

    I am creating ground poly, created a runway using gmax. I have used 8 textures for it such as edge white line, yellow line, overlay, base asphalt and so on. But when I open it in MCX via ground poly wizard, only 6 textures show up. Then another problem is, I get textures switched, shown in the...
  12. Albi

    Custom animated vehicle for FSX?

    I know I can create custom vehicle and animate but after modeling in Gmax, how can I make it to follow a path loop in FSX?
  13. Albi

    How to edit terrain?

    I want to edit a terrain region in FSX, its a tabletop airport and I want to have slopes. Default airport is totally flat. I tried elevation and flattening but it makes it to look like a step, not a slanted slope.
  14. Albi

    SODE Jetway animations? (Solved)

    When I exported an animated SODE jetway from 3ds max, I get two files X file and Xanim. How do I make them into MDL? Because when I import X file into MCX, I see error saying No animation definitions found. I tried dragging and dropping to XtoMDL but didn’t work. Got a static jetway.
  15. Albi

    Night texture in Sbuilder ground texture?

    I have created ground texture using sbuilder and google satellite for FSX. But how do I make and assign night maps or LM file?
  16. Albi

    Model Converter X problem

    I am making ground texture for FSX using Gmax. Then I exported to MCX but only 5 layers show up at a time in Ground polygon wizard. I have 6+ . Is there a way to over ride that limitation?
  17. Albi

    AI road traffic in FS2004

    Hi, How can I make moving cars on road in fs2004? Not so many. Like only few cars around an airport using gmax. How can I do that? Can any one give me a tutorial?
  18. Albi

    FS2004 Gmax effects not showing up

    I made a light pole with 8 light effects attached on it. I exported and placed it in FS004 but only one or two effects are showing up. Why are the 8 effects not showing up? How do I fix this?
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