• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Bigfoot

    Chaning the Sketchup texture to P3d default texture

    Hello all, I'm seeking for help. I've done a bit of fsx modeling years ago and getting back in to it. I used to have this trick where by I use the default textures. When modeling in Sketchup I would use the default texture (DDS converted and flipped in to Jpg). When I load in the Collada in...
  2. Bigfoot

    User Models Black Box in Display

    An improvement suggetion would be to make the user model color adjustable. Currently it's black and hides everything. In the color menu there are Library_model_known and Library_model_stock. The unknown user model go black. Used to be pink a couple of versions ago (1.5#).
  3. Bigfoot

    Recreating Light pole wash

    I'm trying to recreate the light wash of the standard Lightpost in FSX. I made my own model of a light pole (correct name: Floodlight) with Sketchup. Got it in MCX into FSX through ADE. The only thing I'm having a problem with is the light wash texture on the ground. All the other texture...
  4. Bigfoot

    FSXA LSGG Traffic flow problem

    Hey everyone, I'm working on LSGG with ADE. I'm having traffic flow problems at LSGG. (this probably is also occurring at the default airport. The causes is the failing AI engine of FSX. But I hope there is a solution for it. the problem; Arriving traffic(red line) uses the first...
  5. Bigfoot

    [FSXA] Abu Dhabi, OMAA

    Hey guys, I started working on Abu Dhabi. By default, as some many other places, it isn't correct represented. It will include the 2K runway (northerly runway) and the Midfield Terminal Complex which is currently underconstruction. It won't be a full scenery, just a maxed out Afcad with...
  6. Bigfoot

    [fsx] help needed on wheel texture

    Hey everyone, I started out making my own scenery models, actually, cargo dollies and a mobile airstair. My workflow is; Making the model in Autocad. Importing that in to Google Sketchup where I assign the textures and all that. Then converting is to a .mdl with ModelconverterX and inserting...
Back
Top