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I'm trying to recreate the light wash of the standard Lightpost in FSX.
I made my own model of a light pole (correct name: Floodlight) with Sketchup. Got it in MCX into FSX through ADE.
The only thing I'm having a problem with is the light wash texture on the ground. All the other texture ain't a problem.
I made a poly on the ground and the material is the wash texture of the stock light pole. In MCX I linked it with the material editor to the actual texture files. Also looking at settings as discussed here(http://www.fsdeveloper.com/forum/threads/33mo-leaming-field-lighting-progress.19286/).
I've now got a square which has opacity as I can see through it in FSX(bit of asphalt and concrete apron visible in the picture). But not the "wash" the stock lights have(on the left in the picture). It also flickers which i need to fix.
Does someone know the secret on creating this?
I made my own model of a light pole (correct name: Floodlight) with Sketchup. Got it in MCX into FSX through ADE.
The only thing I'm having a problem with is the light wash texture on the ground. All the other texture ain't a problem.
I made a poly on the ground and the material is the wash texture of the stock light pole. In MCX I linked it with the material editor to the actual texture files. Also looking at settings as discussed here(http://www.fsdeveloper.com/forum/threads/33mo-leaming-field-lighting-progress.19286/).
I've now got a square which has opacity as I can see through it in FSX(bit of asphalt and concrete apron visible in the picture). But not the "wash" the stock lights have(on the left in the picture). It also flickers which i need to fix.
Does someone know the secret on creating this?

