• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. xr219

    MSFS20 Floating lights

    Hi all, Seemed to be making progress, but went to night time and I have floating lights all over the place, the airfield is lit up like a Christmas tree even though there are only approach lights on 2 o the runways and edge lights on two of the runways. These seem to be apron lights (without...
  2. xr219

    MSFS20 Link Taxiways to Parking spots - How? -(SOLVED)

    Hi all, its late again and I may be missing something, but how do you link a taxiway to aircraft parking spot? I've tried all manner of clicks and ctrl keys, but it doesn't seem to take.
  3. xr219

    MSFS20 Radio / Nav airport settings MSFS2020

    Hi all, I've been making good progress with building EGVW (ehm EGBF), and I've started to have a look and Nav / Airport radios... in short, I cant see where you define them. I couldn't see mention of it in the SDK. Any advice? Thanks,
  4. xr219

    MSFS20 Error Messages in console when building

    Hi all, I know some of the tutorials suggest ignoring errors that come up in the console, but I can't help think some of them are there for a reason. In the example below, I've removed all objects so its just the airport, rectangles and polys. It seems to comiple OK, but I get a lot of these...
  5. xr219

    P3D v4 AIFP 3.2.0.6q odd one EHAM

    Hi Don, I'm running the latest Dev release and P3D4. So far no problems, until about 2 minutes ago when creating a plan from EGLL to EHAM. When I type EHAM in the destination field of the FP, it correctly updates the Airport list with EHAM Amsterdam/Schiphol, however when I click or tab out of...
  6. xr219

    Adding arrestor cables

    Hi chaps, I was wanting to add some arrestor cables to an airport runway. If I create a poly and use the attached object editor in MCX to add attachpt_cable_n_1 etc should this work? I was then placing the poly as a scenery object across the runway, but it doesn't seem to be having any effect...
  7. xr219

    Runway Displaced

    Hi Jon, I've discovered a little funny while working on a New airfield. I'm sure its something I've done, but I cant figure it out. I'm using FSXA and ADE 1.60.5194. this issue is only affecting one runway, the one with an overrun. The overrun at the secondary end is 720FT. I have FSX and ADE...
  8. xr219

    AI Ships disappear (FSX)

  9. xr219

    FSXA Portsmouth and that ship...

    Hi Chaps, this may be a silly question, but its one I've been meaning to ask for years. Is there any way to remove the cruise ship model from Portsmouth (UK) naval dockyard? Its a default FSX static model, but it ruins my flying down there as it would never be there in real world and I've no...
  10. xr219

    Compiler Error - Did not find start point

    Compiler Error - Did not find start point - Resolved Hi Russell and guys, Been working on a couple of things recently and all was going well. Tonight I added a lot of taxiways, Vehicle, Path, Parking. I now get the following compiler error, but as there are so many items at the airport now...
  11. xr219

    Jaggie Joins

    Hi Chaps, Something that has been puzzling me for a while. I have created the runway taxiway and joined the taxi takiways to it, but very often I get the "Jaggies" pointed bits of taxiway that project out from where the nodes are. As far as possible all my joins between taxi and runbways ae...
  12. xr219

    Exclusion rectangle problem...

    Hi Guys, If been playing about with David Maltby's 1975 EGCC to try and get an FSX version for him to try. This is probably my ignorance, but..... I have added some jetways on the international pier. I also need to add an exclusion rectangle to exclude the default FSX buildings and Taxi...
  13. xr219

    AI Altitude in TDBB

    Hi guys, Does anyone know when the Min Max alt values in the aircrafttypes.csv is used? Am I correct in assuming that if I specify the min max alt in the aircraft file, and leave the flightlevel blank in the flightplans file, the aircraft will fly at an altitude between the min and max...
  14. xr219

    Remove Stock Airports... and Buildings... and signs....

    Hi Chaps, I've been working on some scenery for Belfast City airport (FSX), to take it back in time to when it was primarily an Aircraft factory... Anyway, I built the new airport up from scratch using a combination of ADE FSX Planner and Whisplacer. All good so far, but... there are some...
  15. xr219

    Simconnect xml and FSUIPC

    Hi Chaps, Just noticed that if you add the simconnect xml file to allow planner to integrate with FSX, it knocks out FSUIPC. This is on Windows Vista Any thoughts?
  16. xr219

    No AI Ships in FSX

    Hi Guys, I wasn't really sure where to put this, so I hope you don't mind me putting it here. I have been working on some AI ship schedules, using both trafficDatabasebuilder from the SDK and AI Boat Traffic Compiler. Trouble is my AI ships don't show up regardless of what my slider is...
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