• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. GarbageHaul85

    FS2004 VTP Landclass

    Hi all, I have made a program that successfully converts cvx data into VTP, by either assigning landclass values or creating base scenery / world / texture files. The issue is all landclass values called by VTP use textures straight from the world folder, rather than the local scenery library...
  2. GarbageHaul85

    FS2004 Modifying lclookup.bgl

    Hi everyone, There's an old forum post here that discussed reversing the lclookup.bgl file from P3D, and theisomizer provided code to the OP, davidk64, that helped turn this file into an easily modifiable format. However, theisomizer hasn't been active for over a year, and when I contacted the...
  3. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    When an Fs2004 MDL file is loaded into MCX, every mouse rectangle is assumed to be the standard FSX representation (lever_throttle0, for instance). This is incorrect for FS9, as it relies on custom FS9 tags (fs9_lever_throttle0) that aren't interpreted by MCX, so when a model is exported it...
  4. GarbageHaul85

    FS2004 SBuilder not exporting alpha channel correctly

    When an alpha map in 8-bit BMP format is exported as VTP photoscenery in SBuilder, it doesn't seem to apply at all to the generated textures and just changes some of them to having 256 colours. I've attached two screenshots showing the resulting texture and the SBuilder view of the alpha map...
  5. GarbageHaul85

    FS2004 FS9 Scenery Effects from FSX

    Following on from my previous post, I wanted to make a separate thread to keep this information separate and easily accessible for anyone who encounters the same. I've got a library of effect files to be used on scenery, but whenever these are exported nothing happens. The files originally came...
  6. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    I've been experimenting lately with porting FSX sceneries back to FS9, and a big hurdle to overcome was the inclusion of default FSX objects. I've been trying to make my own personal library of default FSX objects converted back for personal use, but for the life of me I cannot get seasonal...
  7. GarbageHaul85

    FS2004 Reflective Envmap Appearing on $vc textures

    Hi again, My previous issues with MCX were fixed by moving to a different system, alongside all the updates since I've last tried with the program. Now I'm experiencing the envmap being applied to every dynamic VC texture, and I'm not sure why. I've modified every material parameter alongside...
  8. GarbageHaul85

    FS2004 MCX not exporting attached objects and transparencies in FS9

    Hi all, When I try to export a simple AI model from JustFlight's Traffic 2005, it loses the transparency values and the attached objects (lights). This is the case even if they have been manually re-implemented with material edits and attaching new lights, since the materials completely reset...
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