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Search results

  1. wideloadwhitford

    MSFS20 KJQF | USA Concord-Padgett Regional Airport

    Hello all, here are some shots of a project I have been working on for over a year now. Enjoy!
  2. wideloadwhitford

    Blender Animation not playing

    Hello, I've got a good head scratcher for you all. Here is the blender + XML files for a beacon I made with a simple 360 degree rotation. No matter what I do this will not spin in the sim. Can someone take a look and tell me what I have done wrong?
  3. wideloadwhitford

    3DS Max Mesh Exported with a Translation

    Having yet another fine anomaly in 3dsMax to MSFS. I have a Taxiway Line (Loft with texture applied) and a simple plane with a texture. Just as a test for this scenario. Whenever I export into the sim as projected Mesh I get this message in the scenery editor and it seems the models are...
  4. wideloadwhitford

    3DS Max MaxScript Exception Raised

    Tried with Multi-Exporter as well.
  5. wideloadwhitford

    SDK Light looks like a marble

    Good evening, My goal is to use the "Light Row" technique with a model I have made. I have the model in MSFS with no issues, however the "Light Preset" I made is rgb blue #255, but it shows as a little blue marble. I'm trying to make it more of a realistic looking lightbulb with it being fuzzy...
  6. wideloadwhitford

    SDK Mesh exported with a scaling

    I imported my Ground Poly into MSFS and built the package. Once I try to put my projected mesh into the sim I notice I have to rescale it to fit? Why is this and how can I prevent this? Notice: In 3dsMax I did have to scale my ground back ground image a bit to match the length of the runway...
  7. wideloadwhitford

    3DS Max RESOLVED: Scaling issue?

    Hello all. My project is in meters and the airport is proportioned just right in 3dsmax according to runway length. However when I export the project with the multi exporter/multi object exporter and build package in sim the model is gigantic. Is there something I am doing wrong?
  8. wideloadwhitford

    MSFS20 Convert P3D Scene to MSFS

    Problem: I have my scene that utilized the Prepar3D plugin, now I want it to utilize the FlightSim Plug in. When I load the scene it immediately asks me to convert the scene. Is there a good tutorial on how to do this? I do not see it in the SDK. After I change from ARNOLD to QUICKSILVER...
  9. wideloadwhitford

    MSFS20 RESOLVED: What am I doing wrong?

    - 3dsMax 2023 -Using Babylon Exporter -I select CLEAN before building. I have a simple plane that has been converted to edible mesh in 3dsmax with a UVW Mapped texture applied. I go and export it using the Babylon tool. This resulting files go to my Package Sources folder. I build the...
  10. wideloadwhitford

    3DS Max RESVOLED: Exporting as JPEGs

    Could someone shed some light on this subject for me? I have a project in 3dsmax 2023, my Flight Simulator Materials are using .BMPs. When I go to export via the Babylon exporter they get sent as JPEGs. Is there a way to have them save as .PNG or .BMP?
  11. wideloadwhitford

    P3D v5 Textures showing shaded

    Hello all, I cannot seem to explain why my textures are showing like this. The shaded textures do not accept any form of light regardless of azimuth or time of day. Very strange.
  12. wideloadwhitford

    P3D v4 PBR Question

    Good morning. I'm trying to mess with the properties here but cannot seem to find the one that reduces the shine of the texture. If I understand correctly the yellow is metallic and green is muted. But It still gives off a chrome look. In the photo I have my PBR on the right, and basic...
  13. wideloadwhitford

    3DS Max UVW on Loft

    Good evening. In my project I am creating the parking lot as well. My question is how can I match the UVW mapping around evenly on all sides of my loft. I made a loft and applied the mapping. I then extruded the lift to give it some height. But now the sides mapping is not crisp. Where do I go...
  14. wideloadwhitford

    P3D v4 Ground Polygon disappears at certain angles.

    I only have a flatten from ADE and thats it. Airport altitude is 421.33 and Ground Polygons were exported with MCX P3D 4.4 with the absolute altitude being 421.33. Am I missing something? Thanks.
  15. wideloadwhitford

    3DS Max Combine cut planes into one face.

    Hello I cut my edges for the side of the building and it resulted in my roof being cut as well. I would like to combine the roof into one single face now. Is that possible?
  16. wideloadwhitford

    3DS Max Renter to Texture

    I hope someone can help me or point me in the right direction. I am trying to bake an ambient occlusion into my texture however when I renter my scene the parts that are UVW and textured do not show up. What setting am I missing? Thnaks. Texurte
  17. wideloadwhitford

    P3D v4 3D Lights using Attachtool

    Hello I'm looking to find some resources on how to make a taxilight using the LOD method. I have my taxilight model I just need some help in attaching the light texture with LOD's onto my taxilight model. How would I go about doing this? Thanks. This was the 3D lights that I was looking to...
  18. wideloadwhitford

    MCX "Could not find linked animation"

    Arno, or to anyone who knows... Is there anyway to turn off this warning message? I'm working with a lot of planes (3d Grass) in 3dsmax and it takes a while to load from the exported .X file into MCX. Thanks!
  19. wideloadwhitford

    P3D v4 Transparency Issue

    Does anyone know the way to properly handle this situation? I would like my edges to follow my alpha channel, instead it's causing issues for the objects behind it.
  20. wideloadwhitford

    ADE Autogen Exclusion?

    Good morning. When I use the Airport Flatten from ADE to make my AFCAD and CVX file it seems to be excluding autogen as well. What is the proper method to not have the autogen excluded? As you can see in the photo below the autogen is being excluded when I tell ADE to only specifically...
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