• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. kalong

    MSFS24 HUD Forced to Green Color

    as per title say. did anyone notice that setting HUD on panel.cfg at current FS24 update version force to all green, even source image is NOT green? hud = 1, 0, 0, 0, 0 is there any new condition need to apply, that I missed? if these force to all green, it became issue when deal with vintage...
  2. kalong

    MSFS24 The Victim of streaming games

    take off and landing from same airport, fly out for 10 minutes, around 50 NM out going back to origin airport. here what I get
  3. kalong

    MSFS20 Questair Venture

    just found out this kit plane at end of December. it fast and small. try to build it. not much reference I could get, but here it is.
  4. kalong

    MSFS20 AW 609

    Work in Progress
  5. kalong

    Maybe Flanker-E

  6. kalong

    FUEL SELECTED TRANSFER MODE control, is it in air file?

    I knew this Flight Dynamics forum, I just found this "FUEL SELECTED TRANSFER MODE" at value 0 in an air file and value 1 in another air file. just forgot from what aircraft the source of air file. I just want to know what Event ID ? or what section in air file to turn it OFF? thanks
  7. kalong

    P3D v4 P3D SDK v4.4 ACE tools mess

    is someone have issue with aces tool from Prepar3D_v4_SDK_Setup_4.4.16.27106? I have this issue: 1. chrome material became transparent. made double, double and double check, it correct as it should opaque material. 2. at export to x file, checked export animation (made double, triple etc...
  8. kalong

    P3D v4 Is anyone success with TextureAndEffectPluginSamples?

    I try to replicated PDK from LM SDK in folder DxGauge about TextureAndEffectPluginSamples use code as is and follow instruction as per documentation and end up with this: Thanks for your help.
  9. kalong

    Refueling Drogue animation Concept (help)

    looking animation concept for Refueling drogue. if try to make close as reality it, quite complex. before I start this refueling drogue stuff, I need advice/ suggestion which is the best concept will be take 1. animation using bone (have no experience, special include "bone tagging" tutorial...
  10. kalong

    FSX TurboProp APU

    I refer to this: https://www.fsdeveloper.com/wiki/index.php?title=Aircraft.cfg_File_APU_Entry Osprey user report that APU doesn't work in his FSX-SP2. I have FSXA and APU working fine. can anyone confirm that APU entry doesn't work in FSX-SP2?
  11. kalong

    MSFS20 MV-22B Osprey Release 3.0

    MV-22B Osprey Release 2.0 for FSX and P3D ( freeware ) https://www.dropbox.com/s/j7dm8glcoxvc4ri/MV-22B_Osprey_Release_2.0.zip?dl=0 or https://drive.google.com/file/d/1M0f7VyXItatMSzkHU_BwfWzClB0y7t7w/view?usp=sharing or...
  12. kalong

    2 question: fuel to be burn and stall speed parameter

    I build TU-144, I have no idea what parameter to adjust 1. fuel to be burn. I do make some trial on table 1505 to get correct fuel flow. what ever value of fuel flow but it no effect on fuel to be burn (fuel needed), fuel needed always same. I know there fuel flow scalar on aircraft.cfg, but I...
  13. kalong

    2D gauge placement (help)

    due to 2D gauge are re-sizeable and movable, need help 2 things: 1. is there any "trick" to make 2D gauge always at center of screen, no mater what screen size used? 2. how to maintain 2D gauge aspect ratio in different screen aspect ratio? for starting, in panel.cfg [Window00]...
  14. kalong

    AI aircraft Automation (help)

    this my first step on AI aircraft, and still big plan, due to a request so I try to figuring it out first what I need for a help? I want my AI aircraft (OSPREY), open the door if above 3000 feet. I'll use door variable for extending fuel drogue. where should I put the automation command (code)...
  15. kalong

    P3D v4 Landing light effect (need help)

    has been struggle to make landing light has wide area when on ground and can't use dynamic landing light when taxiing. how to make landing light effect can give wider range on ground? on ground when hover about 30 feet from ground, landing splash going wider tilting direction of polygon...
  16. kalong

    TU 144D

    this my very first project. rebuild, reworking again and again till 4 times (from 0 to flyable). start at 2010. don't hope much will ready soon
  17. kalong

    customize Callback Dragging (Solved)

    is there any change to customize to be use by Lvar <MouseFlags>LeftSingle+LeftDrag+Wheel</MouseFlags> <CallbackDragging> <Variable>GENERAL ENG THROTTLE LEVER POSITION:1</Variable> <Units>percent</Units> <Scale>163.84</Scale>...
  18. kalong

    MV-22B Osprey (Release 1.0)

    This freeware add on (not public domain), can donates if you want spare some to me. MV-22B project Release 1.0 https://drive.google.com/open?id=0B4WtzIE3_ECjMjBqVVJNeGdjSEk mirror (@letourn help) https://www.dropbox.com/s/w4a2rlv5cit5b1n/MV-22B_Osprey_Release_1.0.zip?dl=0 Paint Kit...
  19. kalong

    Mousedrag Dimension

    How to define a dimension of mousedrag movement? I have engine starter lever with this code : (M:Event) 'LeftSingle' scmi 0 == if{ (M:X) (&gt;L:ClickStart) } (M:Event) 'LeftDrag' scmi 0 == if{ (M:X) (L:ClickStart) - 0 &lt; if{ (L:Eng1_Ctrl, number) -- 0 max (&gt;L:Eng1_Ctrl, number) } els{...
  20. kalong

    Doug Sound gau - WAV file format issue

    I start playing with Doug Sound.gau (dsd_fsx_xml_sound.gau) for the first time using Doug sound gauge I have no success to inset any sound in the sim. I check and recheck again seem there same as with doug's manual and everything needed is correct. I always face with this : then I try to...
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