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Search results

  1. F

    P3D v2 Effects over a runway not visible

    My solution for this problem is simple. I don't use effect based runway lights anymore. Instead of this I made my own billboard lights in 3DS Max and shaded them with glowing material. looks almost the same. And it fixes two problems at once. The one mentioned in this thread and the other one is...
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    P3D v2 Effects over a runway not visible

    Hi Dave, Thx for your answer, but this only partly cover my problem. I'm not using default lights, I am using effect files that are placed manually. But it looks like, that these .fx files have lower render priority as well than the ground poly over the default AFCAD. My solution so far is not...
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    P3D v2 Effects over a runway not visible

    And some additional info... This only happens on runways that have been retextured (like some of the Add-on scenery used to do). Means if I have the default runway out of scenery design tools like AFX or ADE or simply deactivate the Add-on scenery and use the default AFCAD file than the...
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    P3D v2 Effects over a runway not visible

    Hi all, I have made new runway lights based on effects for several airports in P3D (v2.2). For the effects I have use a Type=25 effect type. All the effects beside the runway laying over normal ground are displaying correctly. Only the (for example) approach and touch down zone lights laying...
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    P3D v2 Effects not showing at startup

    Ok, you are right, the effect in FSX looks similar to the one in P3D. I can see bit more of the streaks in FSX. If I look at the effect in MCX it is a good reference to what it will look like in P3D. Sad, I liked the look it has in FXE :cool:.
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    P3D v2 Effects not showing at startup

    Thanks Bill. Will give it a try. Hope that this works for scenery BGLs as well. Could be a workaround until L-M brings a fix.
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    P3D v2 Effects not showing at startup

    @ Arno Will try this as soon as I am back in the office. @ Bill For the aircraft the .fx are working now. Had that issue with v2.1. Effects used in BGL still have that issue. What do you mean by "Reload User Objects" command? Where do I have to set this command? Thanks
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    P3D v2 Effects not showing at startup

    Along with that another question: The Same Effect looks completely different in Prepar3D and in FX Editor. Effect in FX Editor (as I would like to have it) vs. Effect in P3D (no matter if HDR light is on or off) Why? I think P3D has a major problem in release 2.2 with...
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    Flightdeck with lights

    I have no knowledg about FS2004. So might be that you don't need any FSX materials there. Might be a FSX/Prepar3D specific thing. No, OBJ is a common 3d format and dose not support the FS related stuff. Another question than ... why don't you set and configure your attach points in MCX? Your...
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    Flightdeck with lights

    You missunderstood! I have no trouble with my MCX. Everything works fine here. Just one basic question before we go on here! Have you ever read the SDK? ---> Because FSX or FlightSimX Materials are needed if you want to have your textured models in the Sim. I like to help you ... no...
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    Flightdeck with lights

    Hi, So I have tried your Box. Some warnings because of no FSX materials and because of the material name that begins with 01 (material names should not start wit a number) but the rest worked fine. I have all the attach points + effects in my MCX. Just something to mention. I had some problems...
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    P3D v2 Effects not showing at startup

    Thanks for your reply Arno, But isn't there any workaround? To me it seems that the effect spawns before the scene is fully loaded and than it is not respawning anymore. And why are they showing if I set the emitter lifetime to 0? For blinking effects the emitter lifetime is 0 while particle...
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    P3D v2 Effects not showing at startup

    Hi, Posted this question already but maybe in the wrong sction of this forum. http://www.fsdeveloper.com/forum/threads/effect-based-runway-lights-not-working.430239/ My Problem is that the effects are not showing if I start P3D with the default flight. Only after I have de and than reactivate...
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    Flightdeck with lights

    I will check that by tomorrow. I don't have any time today. Your Max plugin is ok because it is working (as far as I can see on your tool bar). Mine will not help you as my Plug-in is for Max 2012. Simply don't use your Panda soft thing and export your model directly with Max. Everything else...
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    Flightdeck with lights

    Basicly I did this already ... could say read the SDK cos everything is explaind there ... but ok: In 3DS Max 1. go to "Aces Tools" --> "ExportLOD" in there on "File Properties" and set a GUID and Friendly Name. Friendly Name should be the same as the File name. 2. If you click in the Export...
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    Flightdeck with lights

    In that case, I can't help you. I don't know that tool and I am used to go the SDK way to export from 3DS Max.
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    P3D v2 Effect based runway lights not working

    So one problem solved (Nr. 2 from the list) For all that might be interested. I had to make the .fx with the FXTool inside P3D that comes with the SDK of P3D. Strange thing is, that the files are looking absolutly identical if I open them with Notepad++ (one made with FXTools the other one I...
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    Flightdeck with lights

    So how do you export the model from 3DS Max than ... I never heard from your tool you talk about (pandasoft exporter) Normal way would be to click export in Max and choose the .x file. Next would be to convert your x file to MDL with XtoMDL from the SDK. I wrote a batch file to do this. Looks...
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    Flightdeck with lights

    In 3DS Max if u select your attach point mesh right click and than go to "object properties" under the tab User defined is the something written like: FSXML = <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Attachpoint name="YOUR_ATTACHPOINT_NAME"> <AttachedObject>...
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    P3D v2 Effect based runway lights not working

    Hello, I have created new runway lights for Zurich Airport (Aerosoft Add-on) based on effects on attach points. I have than made a BGL and placed it (in a separate scenery folder) as priority 1 in the scenery library. Now I have different problems: 1. If I start P3D on LSZH runway I first of...
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