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P3D v2 Effects not showing at startup

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22
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switzerland
Hi,

Posted this question already but maybe in the wrong sction of this forum. http://www.fsdeveloper.com/forum/threads/effect-based-runway-lights-not-working.430239/
http://www.fsdeveloper.com/forum/threads/effect-based-runway-lights-not-working.430239/

My Problem is that the effects are not showing if I start P3D with the default flight. Only after I have de and than reactivate the scene they are visible on Top of the runway.

Found out meanwhile that they show up at startup if I set:

[Emitter.0]
Lifetime=0.00, 0.00
....
Rate=1.00, 1.00

But than the Effect looks strange

Thanks for help
 
Hi,

I'm afraid this might be normal effect behaviour. I've seen it more often that a reload is needed to see all effects.
 
Thanks for your reply Arno,

But isn't there any workaround? To me it seems that the effect spawns before the scene is fully loaded and than it is not respawning anymore.
And why are they showing if I set the emitter lifetime to 0? For blinking effects the emitter lifetime is 0 while particle liftime could be someting like 0.01 and they are showing up.

Could I set the effect at runtime as an MDL like if I set any entity (vehicles for expl.)during runtime? Do you have any experience with that?

EDIT: And some addition. Today I started up P3D with my default flight and all the effects are there. But I am afraid that this is a 1 out of 100 exception.
 
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Along with that another question:
The Same Effect looks completely different in Prepar3D and in FX Editor.

EffFXE.jpg
EffP3D.jpg

Effect in FX Editor (as I would like to have it) vs. Effect in P3D (no matter if HDR light is on or off)

Why?

I think P3D has a major problem in release 2.2 with effects.
 
Hi,

FXEditor is not always correct either. It's based on my reverse engineering of how effects are rendered. But I haven't implemented all parameters correctly I think.

Is P3D different from fsx for your effect?
 
From the 'FWIW Department', Wes Bard from L-M has told me that they believe they've fixed the issue that was causing some .fx not being fully loaded before the scene is rendered. Many aircraft's attached .fx lights were not showing up on initial load into P3D, but would get loaded if the user manually issued a "Reload User Objects" command.
 
@ Arno
Will try this as soon as I am back in the office.

@ Bill
For the aircraft the .fx are working now. Had that issue with v2.1. Effects used in BGL still have that issue.
What do you mean by "Reload User Objects" command? Where do I have to set this command?

Thanks
 
Look in the Options menu for "Reload User Object" and assign some key-combo to it. I use Ctrl-Shift-R as it is not particularly useful otherwise, and it's easy to remember... ;)

And no, they are not all working in P3Dv2.2, else I and others wouldn't have reported it...

Simple aircraft that use the aircraft.cfg file's [Lights] section do work. Aircraft that use .fx files linked to an attachpoint polygon in the model do not.
 
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Thanks Bill.
Will give it a try. Hope that this works for scenery BGLs as well. Could be a workaround until L-M brings a fix.
 
FXEditor is not always correct either. It's based on my reverse engineering of how effects are rendered. But I haven't implemented all parameters correctly I think.
Is P3D different from fsx for your effect?

Ok, you are right, the effect in FSX looks similar to the one in P3D. I can see bit more of the streaks in FSX. If I look at the effect in MCX it is a good reference to what it will look like in P3D. Sad, I liked the look it has in FXE :cool:.
 
The looks in MCX and FXEditor should be the same. That's the same code.
 
I had the same problems with taxi-/runwaylights based on library objects with attached effects in Prepar3DV2.2, they are not all shown initially. The red flashing lights comes up every time but the permanent blue, green and white lights doesn´t show.
So my approach currently is placing the objects with SODE. We anyway need such an external program for the placement of windsocks and PAPI´s in P3D so I gave it a try.
And the result is, they are shown reliable on startup of P3D. Perhaps it is an approach for others too?
 
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