• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    Problem creating photogrammatic scenery

    I've recently discovered that an area near my home is now available with photogrammetry. So I tried to download parts of that using Google earth encoder. However, it only created flat scenery, no 3d objects like houses. I suspect the tool downloads scenery from Bing maps and not Google earth. Is...
  2. M

    Metallic Textures not showing in MSFS

    I just gave it a shot in MCX version 1.6.0.0 and the box displayed okay in FS2020.
  3. M

    Metallic Textures not showing in MSFS

    Thanks for taking care of this. In the meantime I've checked if a gltf-file exported for FS2024 would work. I could actually place it in FS2020 but the Comp-Texture wasn't displayed either. I also found out that I exported the comp-texture as 8bit from Substance Painter but exporting it as 16bit...
  4. M

    Metallic Textures not showing in MSFS

    FS2020 Yes, that's what I meant. But the texture already doesn't show when I add the object in the scenery editor.
  5. M

    Metallic Textures not showing in MSFS

    Hi all, I'm trying to export an object with a PBR-texture to MSFS. The gltf looks ok in Windows 3d Viewer but when I place it in MSFS the roughness and metallic information is lost. Also when I export the project the albedo and normal textures are exported but not the comp textures. I have...
  6. M

    MCX Can't export xml-file / Only one material in material editor for multi-textured objects

    Thanks for your help, Arno. I figured it out now.
  7. M

    MCX Can't export xml-file / Only one material in material editor for multi-textured objects

    Disregard issue number 1. I managed to solve it by using the last stable version and deleting the setting files. The issue about the multi-textured object remains, however.
  8. M

    MCX Can't export xml-file / Only one material in material editor for multi-textured objects

    Hi, I've taken up scenery design again after a long pause. I have, however, run into a number of problems: 1. In MXC when I convert a dae-file to a gltf-file no xml gets exported although I have it set to "yes" in the options - gltf-exporter section. 2. Also in MXC I've got a dae-file with...
  9. M

    Help needed: How to export simple animation from 3ds max to MSFS

    Hi all, could anyone please let me know how to export an animation (rotation) I made in 3ds Max (2014 - I know it's old ...) to MSFS - possibly with the help of ModelConverter X? I know it's possible in Blender but I'm no good at that. I attached the model as an fbx-file. I want the double...
  10. M

    Can't start MCX

    That was it. Bedankt, Arno!
  11. M

    Can't start MCX

    Hi, I can't start MCX anymore. I'm using the latest development release but have also checked other releases. It briefly shows the attached message, some releases don't show anything and simply won't start. Weirdly, the program ran fine a couple of days ago but I can't remember making anyx...
  12. M

    QGIS and ScenProc help needed

    Hello, I've been using the better part of my COVID-related downtime to create autogen scenery for Northern Michigan in P3DV5. After watching countless tutorials and reading the manual I've managed to get three shape-layers into QGIS - two for my forests and one for the buildings (see attached...
  13. M

    Night and seasonal textures in SBuilderX

    Hi, I'm trying to get my night textures display properly but unfortunately all the bright (i.e. white) spots appear dark red in P3DV4.5 and TMF-viewer. I'd be grateful to learn how to set up a correct inf-file. Here's mine as of now: [Source] Type = MultiSource NumberOfSources = 3...
  14. M

    MCX trouble importing older mdl files

    Weird, I have a sneeking suspicion that my WIN10 installation is messed up because I also get strange error messages in 3ds Max 2014. Now I'm trying to take a detour via blender. Here I get a new error when importing blend-files: 11:05 AssimpReader Error Error importing file...
  15. M

    MCX trouble importing older mdl files

    I also PM'd you the requested file.
  16. M

    MCX trouble importing older mdl files

    Hi, I'm trying to make good use of the latest lockdown by converting some ancient scenery from FS2004 into FS2020. However, the newest version of MCX that will open the files is 1.4.0.0 bc3aee92 DEV 12.4.2020. With newer versions I get an error opening FS mdl files An error occured during...
  17. M

    Import x-file into MCX - texture coordinates gone

    Hi all, I've been struggling to get animations to export from 3ds max 2014 into P3DV4. Now at least I can import an x-file from Max into MCX and the animation is there but I've run into a new problem: the texture mapping seems to be lost (see the attached screenshots). The mapping is fine when...
  18. M

    P3D v2 Night textures too bright

    Is there a way in MCX to control the brightness of the night textures in P3DV2? I've added a _LM-texture in MCX that is almost black in some areas yet still the model apears as too bright in P3DV2 at night. It should be much darker in unlit areas. I don't know if this is related but there is a...
  19. M

    P3D v2 Placing 3d objects

  20. M

    FSDevConf Feedback thread

    I thought it was an excellent event. In my opinion the presentations on the business aspects of commercial projects were particularly insightful, although Mattjis Kok's statement that "flipping burgers pays more per hour" was a bit off-putting. He's probably right though. I'd love to know real...
Back
Top