Hello,
I've been using the better part of my COVID-related downtime to create autogen scenery for Northern Michigan in P3DV5. After watching countless tutorials and reading the manual I've managed to get three shape-layers into QGIS - two for my forests and one for the buildings (see attached sceenshot). I even got one of the forest-shapes to run in ScenProc to create autogen. I am, however, at a total loss as to how I can process all three layers and create a variety of forest and buildings. My guess is that I would have to prepare the shapes in QGIS and give them the right kind of attributes, but I have no idea how. Also I would be thrilled if someone could help me writing the script for ScenProc. This is the mediocre script that worked for only one shape layer.
Thanks for your help.
Matthias
I've been using the better part of my COVID-related downtime to create autogen scenery for Northern Michigan in P3DV5. After watching countless tutorials and reading the manual I've managed to get three shape-layers into QGIS - two for my forests and one for the buildings (see attached sceenshot). I even got one of the forest-shapes to run in ScenProc to create autogen. I am, however, at a total loss as to how I can process all three layers and create a variety of forest and buildings. My guess is that I would have to prepare the shapes in QGIS and give them the right kind of attributes, but I have no idea how. Also I would be thrilled if someone could help me writing the script for ScenProc. This is the mediocre script that worked for only one shape layer.
ImportOGR|D:\Dropbox\3D\Pellston\Autogen\NMI\NMI_Forest_Coniferous.shp|*|*|NOREPROJ
#
SplitGrid|AGN|*
#
CreateAGNPolyVeg|*|{E1E81FDD-BA15-4562-84E9-AE2FAEEB90FB}
#
ExportAGN|FSX|H:\P3Dv5 Addons\NorthernMichigan_Photo\Texture
Thanks for your help.
Matthias