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  1. haykal17

    Landclass appearing above imagery when near?

    i was doing a huge project covering the whole island of bali, im using SbuilderX for the photo Imagery and Scenproc for the autogen, it work all well before, but i see that the "coastline" part of the old imagery is really bad, so i take the new one from sbuilderX with ZL13 and make that feel...
  2. U

    Trees in the water

    Hi, I've created autogen for the Rhone-Alps area of France using OSM data from https://download.geofabrik.de/europe.html for this area. It's generated great apart from in the sim on the coast it's putting trees in the water. Any idea why this might be? Many thanks
  3. pinkjr

    P3D v3 Adding Veggies, any interest?

    A problem I've been having is that OSM and USGS data for most US cities is incomplete, so adding vegetation AGN (for example), becomes a challenge. I have figured out how to edit shapefiles to add vegetation zones (or any other vector data) so that sceneproc spits out AGN with not just houses...
  4. S

    Removing Autogen from stock airport in Photoreal Scenery

    I'm trying desperately to get rid of autogen buildings showing up in my airports. I read different thread's about the subject here and I tried all possible solutions with the different terrain polygon's (ExcludeAutogen, Flatten exclude autogen, Flatten Mask class Map ExcludeAutogen, ...) non of...
  5. J

    Cannot eliminate autogen objects

    I modified the LOIR Reutte / Austria airfield from the Flightport page with ADE 1.76.6715 to use it in P3D V4. Everything works fine except using the runway in the usual way. There are some trees standing on the runway. They are placed in this position by Autria Professional HD. When this...
  6. J

    Library Objects (SimDirector) its dissapear in long rage

    Hello! When I create a scenario in SimDirector, placing trees, houses, people and animals. These look great on my Scenery. What bothers me is that these objects disappear only when you are at a very distant distance, making the stage heavier and consuming more FPS. On the other hand, the...
  7. P

    Compiling doesn't save my changes

    Hi! Im very new to ADE and scenery in general. I have found my local airport for fsx but I want to use it in P3D v4.4. I have used it in earlier versions of P3D v4, but now it doesnt seem to work anymore. I think I am doing something wrong with the BGL file and ADE. The thing is there is a bit...
  8. Itay Dorfman

    P3D v4 Deleted micro exclusions what to do?

    Buildings over top of my airport
  9. Michael21

    P3D v4 Adding custom made objects to the scenery removes autogen

    Hi guys! I am trying to add some custom created 3d objects to my scenery, but when i do so, autogen disappearing somehow. Bounding boxes are ok, so not them are the problem. What are your thoughts about this? Thx!
  10. Michael21

    P3D v4 Polygonal vegetation with scenProc v2

    Hello guys! I am trying to do autogen vegetation from OSM shape files for my project by scenProc manual, but something goes wrong because when i hit RUN button to export autogen, log tells me this: 18:55 CreateAGNPolyVeg Information Created 0 autogen objects 18:55 ExportAGN...
  11. Michael21

    P3D v4 Polygonal vegetation with scenProc v2

    Hello guys! I am trying to do autogen vegetation from OSM shape files for my project by scenProc manual, but something goes wrong because when i hit RUN button to export autogen, log tells me this: 18:55 CreateAGNPolyVeg Information Created 0 autogen objects 18:55 ExportAGN...
  12. HugoPiugo

    Draw distance for .bgl

    Hi, I don't understand much about this part of scenery development yet, so don't judge me... I've been using SimDirector to place some buildings on my scenery, like autogen. Find it very easy to use. I guess there's a problem about using this: As you can see, my improvised autogen is loading...
  13. MOUSY

    P3D v3 Missing Tree Polygons

    I can confirm that this issue does not occur in FSX. Have not tested P3D 1 or 2. TLDR; Either the horizontal polygons (canopy) or vertical polygons (side view) of my tree models appear, but never both. I started attempting to create fuller autogen tree models; cross trees aren't as voluminous...
  14. peacefarm

    Ortho + Autogen

    Hello everyone, I'm curious as to if there is a way to add auto-gen to ortho scenery? I'm looking to cover large areas using SbuilderX. Currently using P3D v3.4 with Orbx Global, Vector, LC. It would truly be wonderful if I could substitute the Orbx ground textures with ortho, but leave the...

    FSX YRED redcliffe (question about ftx autogen and legal matters)

    Hi, I'm in the process of creating a few smaller Australian airports. And i have a little question. I have FTX Australia, FTX trees HD and Global Base installed. I have created the AGN files for autogen trees but i'm not too sure if its using the ORBX trees. The default description file is...
  16. David Hilker

    FSX P3D Autogen not showing in FSX

    Hello, i created a scenery with the P3D SDK. I want to make it available for FSX as well. For most things this works out fine: groundpolies, object and photoscenery are showing up in FSX as expected. But there is no Autogen! What can I do to make it appear as well? I was using the P3D...
  17. MOUSY

    P3D v3 [SOLVED] Custom Autogen Objects do not show up. Suppress Vegetation.

    I've noticed issues with calling custom autogen objects from P3Ds default.xml. They simply do not show up and also supress all autogen vegetation within the same cell. Below is a scenery that I created for FSX with custom lightpoles and vehicles called via the default.xml. Works fine (light...
  18. Bungo

    FSX Is there any GIS sapefile for the autogen tile boundaries?

    Does anyone know of a GIS dataset of the autogen tile grid in FSX for those of us using Globalmapper and GIS data to create autogen (in ScenProc for example)? cheers Braedon
  19. MOUSY

    Semi-Automated Building Footprint Extraction from Satellite Imagery for Autogen Creation in FSX/P3D

    Resource download available here: http://www.fsdeveloper.com/forum/resources/semi-automated-building-footprint-extraction-from-satellite-imagery-for-autogen-creation-in-fsx-p3d.179/ Excuse the scientific research paper headline, but that's all I've been reading over the last few weeks! :D:D...
  20. MOUSY

    Semi-automated building footprint extraction from satellite imagery for Autogen creation in FSX-P3D 1.0

    In this resource I'll attempt to detail a method I have revised to semi-automatically produce autogen for FSX/P3D. Hopefully this will lead to some discussion and improvement that this entire community can benefit from. My results have been somewhat satisfactory using 2 different methods; one...