• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Draw distance for .bgl

Messages
137
Country
portugal
Hi,
I don't understand much about this part of scenery development yet, so don't judge me...
I've been using SimDirector to place some buildings on my scenery, like autogen. Find it very easy to use.
I guess there's a problem about using this:
2017-9-20_1-19-41-694.jpg 2017-9-20_1-19-50-895.jpg
As you can see, my improvised autogen is loading with a huge distance, and this probably will cost P3D's performance.
The slider in the options is set to minimum autogen draw distance, but I guess what I created is not autogen, but a .bgl file that the system sees like if it was an add-on airport building...

What can I do about this? Suggestions? Should I do it in a different way, or there's a fix to reduce the loading distance.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,859
Country
netherlands
Hi,

I'm not very familiar with the SimDirector tool, but it sounds like you made normal BGL scenery indeed, which loads at higher distances. You would have to use the Annotator tool from the SDK to make autogen.
 

=rk=

Resource contributor
Messages
4,450
Country
us-washington
If it works ok as scenery for you, maybe explore Level of Detail and add "some more models" to your model. You can see how the trees at the distances you show could be simple triangles and look just fine - for that distance you could use a 2d outline of your trees on the ground, like a shadow. You can add triangles and a model of a shadow to your model and have them render at different distances; you sometimes notice this when looking at an airplane and it's shape changes slightly as it moves closer.
Ultimately the problem would be that you render too many triangles which slows the sim, this is why it is recommended to go the route Arno suggested. However, if this mostly works for you, it is definitely worth experimenting with and improving upon. You could even try an empty LOD to address the distance issue, but I seem to remember being in the same situation and needing a different solution.
 
Messages
137
Country
portugal
Thank you for the tips. I'll definitely go trough Annotator route.
I'll add custom libraries and place them through it.
Actually having kind of a problem that can't figure out, which is: Annotator autogen is NOT appearing on the sim for some reason. But I'll try to figure that out.
 
Top