• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    Building exclusion polygons

    I tried to update the original file, but I couldn't find the XML file. I just built another scenery set with an exclusion rectangle. It works and solved my issue. I had a bunch of exclusion polygons before. I think I am going to use a rectangle from here on out in scenery design. The...
  2. M

    Building exclusion polygons

    I had built exclusion polygons for buildings in my scenery for KIFP. The default buildings are now appearing as before they were not. If i turn off "Bing world graphics" the old buildings disappear, and it is just the custom. This scenery is a custom published scenery so if I have to edit...
  3. M

    Black textures in MCX 1.7

    The textures load up in the texture converter. No issues there it is just in import.
  4. M

    Black textures in MCX 1.7

    I am using a MSI gaming laptop. 12th Gen Intel(R) Core(TM) i7-12700H 2.70 GHz. 16.0 GB RAM. Windows 11 24h2. NVIDIA GeForce RTX 3060 Laptop GPU
  5. M

    Black textures in MCX 1.7

    I have tried various texture formats (png, jpg, bmp) but they all come back black.
  6. M

    Black textures in MCX 1.7

    Hello, I am trying to use the newest version of MCX. All my textures are black, yet it appears that the import was okay. When I use 1.6, all my textures appear as normal. This happens with any type of file I work with (dae, mdl, gtlf). Windows11. Net 8.0 framework.
  7. M

    Attached Light in MSFS

    Thanks Arno. I will look at it again. Just for my understanding on how rotation works: x=green axis, y=red axis and z= blue (up and down). Am I correct on that? So, if I wanted a spot going directly to the ground (down) I would use the rotation of: 0,0,-90
  8. M

    Attached Light in MSFS

    sounds good. Thanks
  9. M

    Attached Light in MSFS

    Got another question to spotlights. I am trying to position the spotlight to go directly to the ground. I just played around with what looked right in MCX (capture 1). I saved the file as a "GLTF" and then loaded the file into MSFS and got this result. (capture3). It seems the cones are...
  10. M

    Attached Light in MSFS

    Thanks Arno. That did worked for me. I adjusted to 5 and everything looks better.
  11. M

    Attached Light in MSFS

    I am trying to adjust the intensity of attached point lights for use in MSFS. These are way too bright. I tried adjusting in the spotlight area, but no change. I am really not understanding the parameters to use spotlight, hence I tried point light. Maybe I have to use spotlight but feel it...
  12. M

    Textures don't appear in MSFS as they do in MCX

    So PNG format was the answer. Thanks!
  13. M

    Textures don't appear in MSFS as they do in MCX

    I ended up just remaking the textures from scratch in SketchUp and that worked. I have other models in my KIFP project that I have to convert from FSX to MSFS. I will definitely try these suggestions. Thanks!
  14. M

    Textures don't appear in MSFS as they do in MCX

    I am trying to import some DDS textures I made for FSX into MSFS. Everything for the GTLF looks good in MCX and lines up perfectly. The model is hand built in Sketchup, and some textures were imported from FSX and applied to this model. MSFS display the textures, yet they are totally...
  15. M

    Boundary Fence

    Thank you very much for the replies. I will have to check it out. I believe my error was going outside the airport boundaries.
  16. M

    Boundary Fence

    I may have missed this, but is the ability to add boundary fences in MSFS working as it does in FSX? I am using ADE v20.22.8157 and MSFS update 11 (1.29.30.0). I am trying to build a 5 meter chain link fence to surround the airport.
  17. M

    direct X error with MCX

    That was it. I installed version 9. I had 12 Direct X, I guess it was not compatible with MCX. I am back in business. Thanks for the assistance.
  18. M

    direct X error with MCX

    Hi Arno, I just bought a new laptop and installed Model Converter X 1.5 on my MSI laptop. I have never seen this error before. I have the required C++ dotnet files as required. There is indicating something about Direct X? Do I not have the correct verison? I still use the Steam edition of...
  19. M

    Importing issues to Model Converter X

    That fixed the issue! Thanks!
  20. M

    Importing issues to Model Converter X

    I am working with a project I never finished from 2014. It was Sea World in San Diego. It bothered me when I took off from KSAN there was no Sea World. Well issue I am having is that when I try to import certain DAE or KMZ files I get an error. I attached a picture too. I am using Model...
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