• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. bredok

    MSFS20 Porting and development of AT3-R100

    Is the animation work ?
  2. bredok

    MSFS20 Blender2MSFS support thread

    Thank you @Av8rThor ! and thanks to @Losco Nosciuto I will try it today
  3. bredok

    MSFS20 Blender2MSFS support thread

    Thanks Aviator! i'm not sure to understand what you mean.. can you please lost one minute to make for me the connections lines with paint?
  4. bredok

    MSFS20 Blender2MSFS support thread

    Hello all, is this map correct for internal panel of an aircreaft. I have problems with sun reflections which seem to vibrate on some materials. do I have to use the collision material? with "msfs invisible" can someone give me some advice Thanks
  5. bredok

    Texture solution ?

    i am unable to establish the lost settings, using blender for my experience, i have problems with the brightness of the sun, which seems to hum on some materials, seems to vibrate the light, an effect which is not normal. maybe i need to map something in the shader editor? about model converter...
  6. bredok

    Texture solution ?

    Hello Mr Arno, it is from gltf to gltf
  7. bredok

    Texture solution ?

    Hello all ModelConverterX users and mr. @arno I have completed my work on an airplane fully with blender. My final blender textures lead me to have a bad effect on the sun's reflection. Converted the plane with model converter x now I see the plane perfectly, much much better, but obviously I...
  8. bredok

    MSFS20 Getting Started With FS2020 HTML Gauges

    I have done it and work trought blender! now I'm charging different original gauges! but... there are a way to use its in my own folder? example copy the 747PFD in one my folder and call it
  9. bredok

    Already done there...

    Already done there https://www.fsdeveloper.com/forum/threads/getting-started-with-fs2020-html-gauges.449513/post-860361 thank you!
  10. bredok

    Hello Kronzky, I write direct , maybe you can help me... I have the original DA62 code for...

    Hello Kronzky, I write direct , maybe you can help me... I have the original DA62 code for gauges But I'm able to see only the first 2 items, if i change for example the first "NavSystems/AS1000/MFD/AS1000_MFD.html" with /PFD/AS1000_PFD.html: All is work but if i want to load an other HTML...
  11. bredok

    MSFS20 Getting Started With FS2020 HTML Gauges

    Hello All, I have the original DA62 code for gauges But I'm able to see only the first 2 items, if i change for example the first "NavSystems/AS1000/MFD/AS1000_MFD.html" with NavSystems/AS1000/PFD/AS1000_PFD.html: All is work but if i want to load an other HTML gauge example...
  12. bredok

    Animation export to glTF?

    I'm working to a project of an aircraft. I think this tool can be very helpfull to understand how the new sdk work, because the new animation system is very very difficult(for me)!
  13. bredok

    MSFS20 glTF support for ModelConverterX

    Hello, I need to bgl to xml my MSFS scene file... is it possible? to open to decompile ? I have overwritten my work :(
  14. bredok

    MSFS20 GATE_MEDIUM

    Hello, in my project, adding a GATE_MEDIUM or other gate, there are no FUEL script. Someone know how to add it?
  15. bredok

    MSFS20 Introduction to MSFS SDK (scenery)

    Hello all, When I add a gate, I can add the jetway and it works... but the fuel truck .. the refueling system do not work, why? There are a correct procedure to add it? and how to add tower frequencies?
  16. bredok

    Recent development release stability

    Prepairing a new world scenery tecnology, also used Modelconverter. what do you think about this projext ?
  17. bredok

    FSX create linetopoint problem

    I used this same script and i have this error: 14:00 MDLXWriter Error Failed to locate Prepar3Dv2 XtoMDL, please update the path in the options how can I solve? And Light.dds i have this texture file, it can be used? Thanks Giovambattista
  18. bredok

    Creating storage tanks / circular objects

    Hello All, there are a way to see the "createagnlibobject" insiede annotator, I have prepar3d v5 and it say Guid not valid, but I see the Libobject inside the simulator. Probably I need some old *.xml file? and where to place it? Thanks
  19. bredok

    negative Extrusion

    Hi, I read the manual, a part, for this element: CreateAGNPolyBuild|BUILDTYPE=4 AND FNUMVERT<=100|{f707c26e-32ed-4f15-85a2-81c5bc9f8b32}|-0.009 talks about a possible 4 element, optional, buildAttr CreateAGNPolyBuild| filter | GUID| width | ????| I do not found an example for this latest...
  20. bredok

    negative Extrusion

    Hello all, using this: CreateAGNPolyBuild|BUILDTYPE=4 AND FNUMVERT<=100|{f707c26e-32ed-4f15-85a2-81c5bc9f8b32}|-0.009 with -0.009 the result is neg1.jpg, the orange building is not visible inside Prepar3d using -0.001 the result is neg2.jpg the building are now all green but the wall is too...
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