• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. V

    No taxi to parking option from atc

    Same problem here in 2024.
  2. V

    Best way to create ground polygons for MSFS

    Thank you OP. I had just came to the same conclusion and am trying it out for the first time now. Man, blenderGIS sure takes a lifetime to download tiles when you cover an entire airport, Lock it, then zoom in to maximize the detail. Thank you for your direction. projected mesh seems like the...
  3. V

    Best way to create ground polygons for MSFS

    OP, when you're making runway markings, are you still using sources like ariel views from Shutterstock/GettyImages? Curious if you're still using sources or literally starting with a blank canvas in photoshop and have some advanced skills there as a texture artist as well.
  4. V

    Best way to create ground polygons for MSFS

    Thank you OP! Do you or anyone else know of a good resource for ground markings, e.g. thresholds, numbers, touchdown, etc. , or do most make those themselves in photoshop?
  5. V

    Best way to create ground polygons for MSFS

    What's " The OP"? Optimus Prime? like, I'm the real OG, you better look out! lol I'm pretty new at all this. Been making custom, PBR textured buildings in blender, but I've only ever used the default aprons and played around with material libraries a little for the lettering. Sorry for the...
  6. V

    MSFS20 Painted lines - taxi, edge lines, etc - can we create a custom texture sheet for custom lines?

    Thank you very much for the painted lines that you already provided in this forum. All the experimentation and hard work you put in is very much appreciated. I also, would be interested in any of the refinements you wish to share. I only hope to repay the favor someday. Also, I think many of us...
  7. V

    Tutorial - how to remove existing FS2020 default airport that has wrong ICAO code.

    I have tried using exclusion rectangles and the airport remains, with all aprons, taxiways, runways, etc. All that seems to do is remove objects like rotating beacons, windsocks, etc. Even building the package and using the in the community folder does nothing. For whatever reason, the only way...
  8. V

    Not Visible at Night

    I can't get my floor, walls, or 2d people to be visible at night. I've tried, spot lights, area lights, tinkered with intensities. Must be something to do with the textures themselves or a Blender setting. Anyone know what might be causing this?
  9. V

    MSFS20 Blender - FS2020 Glass again again ....

    Somehow, Flightbeam figured out how in their new KSFO. Maybe they're using 3ds MAX.
  10. V

    How-to Lower Stock Jetway?

    Thank you for the link suggestion. The stand alone objects won't snap any differently, in this case. The second part was not a question. Simply an explanation for how I'm dealing with the second challenge. Obviously two spots can't share a gate. That's why I create the illusion.
  11. V

    How-to Lower Stock Jetway?

    I need to make a lower jetway that starts at ground level for a regional airport. When I uncheck, "snap to ground", then move it to the lower height, it will not snap to the forward piece, and I am left with an error. Does anyone know how to achieve this? --I know it's possible because I've seen...
  12. V

    MSFS20 Blender - FS2020 Glass again again ....

    Thanks ronh. I'm aware of PBR as that's what I've been using for all my other surfaces. I have an idea in the works that I am trying out now, as I have already tried the MSFS material para for glass option.
  13. V

    MSFS20 Blender - FS2020 Glass again again ....

    So do modify the Surface panel (in order to disconnect and set 0.3,0.03), just don't touch the shader nodes. After following these steps precisely, I am seeing a slight blue reflective sheen to the top area (see attachment), but it's still not quite as reflective/glossy as I would like. For...
  14. V

    MSFS20 Warnings when compiling models, anyone know what this is?

    I have the same warnings, followed Mamu's advice, and still get them. Unfortunately, Mamu does not indicate where this gITF node connects to. Oddly, if I compile it a second time, I do not get the error. So I'm just not sure if these warnings are to be concerned with. Attached are a couple of...
  15. V

    MSFS20 Blender - FS2020 Glass again again ....

    You're right, the texture isn't doing anything anyway. The closest I've been able to work out is to increase the roughness to increase darkness, otherwise it's just like above, a mirror. The only downside is one loses the glossy reflectiveness. It would just be really nice to have it be...
  16. V

    MSFS20 Blender - FS2020 Glass again again ....

    I copied your settings exactly and my remaining challenge is the glass color. With mine set to black (I've also tried dark blue), it shows up like this in the sim: Guess I'll try adding a texture file to it and see what that does...
  17. V

    MSFS20 Blender - FS2020 Glass again again ....

    Thank you, Dick!
  18. V

    MSFS20 Blender - FS2020 Glass again again ....

    Okay guys, I have been playing around with everything in Blender 3.6 related to "Alpha Channel" and no matter which combination I try, I do NOT get transparent glass with reflection. Only completely clear or complete reflection. The only think that seems to make a difference is the backface...
  19. V

    Non-Asobo Object Incorporation

    Doug, the reply that you keep referencing is not my original post. Those instructions were only listed to prove that I am not violating any copyright infringement laws and trying to do something illegal. I have no questions about that package. My original post has the question. --Feel free to...
  20. V

    Non-Asobo Object Incorporation

    Thank you Doug, I do not question how to follow his instructions; my original question is regarding how to get a non-Asobo object to be part of a built package, e.g. the model and texture files are all included with the package to the user can drag and drop the whole thing at once. --So far...
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