• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    MSFS24 How to make a scenery acceptable ?

    Hi thank you Gary and Rob, ths is getting much clearer to me now … :) My initial questions were about "what is mandatory" not to be kicked out, turned way but platforms or marketpaces when submitting a new scenery. Actually I wondered if there were elimination criterias … I do not want to be...
  2. M

    MSFS24 How to make a scenery acceptable ?

    Oh thank you Gary, so I stated the version into the thread (MSFS 2024) and one another post. I hope it's correct now. When you say "LODs are required in 2024" on every asset, what minimum depth is required (LOD0,1,2,3 ... ore more) ? Or, there might be an official list of requirements for msfs...
  3. M

    MSFS24 How to make a scenery acceptable ?

    Hi, I would like to do a check list to be clean and so that my first scenery get accepted by the community, platforms, marketplaces and obviously … gamers/simmers ! Here are a few questions : Do I have to Lod every assets ? (I only lodded the complex ones) I Use pbr textures from ambientCG...
  4. M

    Textures cannot be exported

    Hi Anto, your image should be 1024x1024, 2048x2048,4096x4096 … png format ok, and sRGB …
  5. M

    MSFS24 Gazillions of objects missing in the SDK since SU4 dropped.

    So interesting topic ! It might be safer to reference other contributors' assets (with their consent) so that it survives longer to official updates :p
  6. M

    MSFS24 get rid of flying lights

    Thank you Gary and Richie ... I eventually managed to remove them with a polygon, only with street lights exlusion needed as you said ... And yes, the orbs were really far away from the polygon ! :p I have not even thought at all about seraching for the keyword "orbs" :) Thx again !
  7. M

    Textures cannot be exported

    Hi Anto, You might try this structure, so that the texture folder is common to all of your modellibs. In blender, set ..\texture in the settings. (I got this organisation from one of Mamu's tutorial) ├───lftch-modellibs │ ├───mybluehangar │ ├───mypinkhangar │...
  8. M

    MSFS24 get rid of flying lights

    Hi, I have hard times trying to get rid of those flying lights (see picture, native from the game, AI generated ...), I want to replace them with real poles/pylons. I tried polygons, exclusionpolygons, rectangles ... If you have any idea ... many thanks !
  9. M

    Animating third parties predefined assets in dev mode

    Hi Federico, thank you very much for that, it's one of the few tutorial videos from you that I haven't seen yet ! But, to do things in the right order, last evening I started with your tutorial "Follow path animation" and ... this morning, I have a wonderful moving John Deere 7130 plowing the...
  10. M

    Animating third parties predefined assets in dev mode

    Ho, I’d would like to know of it’s possible to animate pre-existing SimObjects or ModelLibs (from third-party publishers in the available packages in dev mode) ? As I do no want to edit them to create animations in blender, I’d like to animate them from thé dev mode. I Guess it’s possible to...
  11. M

    MSFS20 Visibility

    Hi, I eventually upgraded from "partinfo" to "ModelBehaviors" and my animations are complete and go all the way. :) (But, Blender 3.6 is not able to reload modelbehaviors tags before exporting)
  12. M

    MSFS20 Visibility

    Hi there, I've read this topic and followed great Federicos' tutorials, I managed to build a hangar simObject which doors are opening and closing at daytime ... There's one little issue left : The doors are not fully opening and it's totally random : Sometimes they're opening at 70%, sometimes à...
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