• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. B

    Oh the agony!

    Sorry to hear that Bill. I find it helps to switch between different devices, track-ball, graphics tablet and mouse (not very good) and use my left hand to click. I usually end up with a ruler taped to my wrist to make me use my arm instead of my fingers but I don't have your shoulder problems.
  2. B

    Simconnect failing after screensaver/suspend mode

    The user's problem is also triggered by changing the screen resolution.
  3. B

    untextured nodes

    When you can snatch this node from my hand..........
  4. B

    Texture simulated movement

    "Texture cycling" was used in the default Curtis Jenny in FS9 but one of the improvements for FSX was to drop support for it. It might be worth importing the Jenny to FSX to see if the chain animates - at least you will know wether it is a waste of time considering that method as a possibility.
  5. B

    Im Gonna!!!!!!!!!!!!!!!!!!!!!!

    Cloning the offending object works for me, clonng doesn't carry over whatever the hidden problem is. I have had Gmax animation errorsthat just arrived on their own and others created when trying to delete and replace an animation. It might be a known problem with a known cure, I am not sure...
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    Im Gonna!!!!!!!!!!!!!!!!!!!!!!

    Strange, I haven't done anything to the garage doors for ages but they no longer open and I can't get the car back in Wait a minute, I made an identical clone of the very same doors and now they work again - magic trouble is when I switched the garage light off all the house lights went off...
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    Im Gonna!!!!!!!!!!!!!!!!!!!!!!

    I tried to run over my disc about a year ago. The car registered a crash beofore I got within 12 yards, I decided to get a bigger vehicle and do the job right, I switched off the car but could still hear the engine - very strange. I came back with a lorry and crashes turned off and...
  8. B

    Help with shadows

    2 things to look at. 1. you may have no open edges and still come across "manifold geometry" issues if you enclose more than a single space in your mesh ie the mesh folds over itself somewhere or a single mesh has been devided into 2 objects 2 (More likely) You may have "volume shadow"...
  9. B

    Tail Number Colours

    ...........any colour as long as it is black I think this is one of the many things broken in fsX. All the default aircraft have black reg numbers, even where it is clearly unsuitable. Unfortunately the enable parameter doesn't work either so if someone wants to create a repaint for your...
  10. B

    Switches not animating in FSX

    I know you said you have reset the scale but have you reset the scale on everything in that heirarchy AND everything that is in the sight line (ie behind) even if you can't actually see it (exterior parts) and that heirarchy too? I have been caught out by that before now
  11. B

    Doors/Exits in VC

    Sorry Brian, when you said you had been in the modeldef I assumed you already new how to generate the guids etc. That will teach me not to make assumptions Father Bill's code does the job and brings the handle and door into the same entry. If you are going to need guids in the future there...
  12. B

    Doors/Exits in VC

    Alocate your animations to "door 0", "door 1" and "door 2" instead of f_canopy etc allocate your mouse areas as "lever door open" for door 0, "lever exit open 2" for door 1 etc. yes that's right the doors animations are numbered differently to the mouse overs :eek: You will need to...
  13. B

    Screwed up texture...

    In the picture you have polygon selected enabled in the "edit mesh" modifer further down the stack. Go down to the edit mesh modifier in your modifier stack (you will get an warning which you can ignore) deselect any polygons that are selected and exit the polygon edit mode by clicking on the...
  14. B

    Is the Dream Really Dead?

    I am not so sure how a 3rd party community is going to fit into Windows LIVE, at the moment content must be certified (and therefore controlled) by Microsoft and (I could be wrong here) that process is currently for complete titles, not add-ons. Certifying 30 or more freeware releases a day...
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    Part Code Problem

    You are mixing <sim> and <code> sections together. If you are using code script you don't need the sim, scale or units entries. Try reducing down to just: <Parameter> <code> xxxxxxxxxx </code> </Parameter>
  16. B

    FSX Airplane Modeling Help

    Read the "simobject container SDK" in the "simobject creation kit" section of the SDKs, it will explain what you are missing. As a start point: your aircraft must have it's own identity (title) in the aircraft config (in fact every single paintjob must). You can borrow the sound , airfile...
  17. B

    Mechanical Linkage Question - GMAX IK

    IK doesn't work in fs2004, you would use forward kinematics only (child part follows parent). Your pushrod part needs to either: (1) be a child of a part with one animation (rudder) and parent to the second (gear) or (2) be given a gear animation to keep it in step with the gear and...
  18. B

    Helo Animation Problems

    You don't say what sim you are modelling for and that is very important for animation. I will assume for the moment we are talking about fs9 which does use naming conventions First I am afraid you are going to have to bite rthe bullet and (re-)read the SDK's to get the animation names and...
  19. B

    Photoshop Version?

    The bump map plug-in works with photoshop Elements 5. My copy of Photoshop runs on a Mac and the plugins don't work on Macs; so I use Elements om my Windows machine to run the plugin.
  20. B

    Export error

    Unfortunately I tried that early on and it didn't help I also remade animations, broke heirarchy links and remade them. My animations are working but it is always unpleasant to know that something is not perfect and is lurking in the shadows.
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