• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. dianna78sg

    Effect Parameters does not working

    hi everbody... I learning on creating a custom lightning on my airport and in a city surrounding. I used attachtool to attach the effect "fx_navgre" and set the parameter for "Day=0;Dusk=1;Night=1;DAWN=1;"..but it seem it didn't work for me. the effect does not work at all..and sometime I...
  2. dianna78sg

    PMDG aircraft

    hi.. I have a problem on triggering animation on Nav value when using PMDG 744 aircraft since it doesn't have ordinary radio stack like other default aircraft in FS2004.I think about using other alternative so I would like to ask 2 questions. what is user variable 1 to 5 for and what the...
  3. dianna78sg

    creating mountains using gmax

    hi everbody.. I already know and succeded creating ground poly in FS2004, using FS2002 gamepacks technic..but of course it's a flat surfaces and I would to create a mountain over the surfaces. I try to use the same method (arno's Ground polygons with GMax [Fs2002] tutorial) but resulting a...
  4. dianna78sg

    changing GMAX font

    hi recently formatted my PC and install everything all over again (including GMAX) when I start it, the font (menu,option button) kind a too small and very difficult to read so I would like to know how to change the font, I'm very sorry if this is asked before..I searched (using Search above)...
  5. dianna78sg

    compiling to bgl...which is better ?

    I making a scenery of a big city (kind a big :) ) as it contains a lot of buildings. I would like to ask some advise from you guys which is good for compiling the "city". shouldl I just make them into one big gmax file and compile them in single bgl (resulting big bgl file size) or should I use...
  6. dianna78sg

    I can't install Sbuilder..please help

    I've download Sbuilder version 2.05 and after unzip and clicking on sbuilder icon, in copied some texture files (telling it gonna load much faster after copying this files) then an Run time error '62' Input past end of file occur.. how to fix this problem ? thank you in advance..
  7. dianna78sg

    fixing the repeating texture on G2K4

    Hi everbody.. I' would like to make a photo scenery of my city ground. as the city is too big so I've use 2048x2048 texture. but it end up like this.. it seem the texture that I use is repeating.is there a way to fix this ? thank you very much in advance
  8. dianna78sg

    MakeMDL xml error

    hi.. everytime I want to compile my gmax file to mdl, an error warning "MSXML4.dll could not be load. Config file won't be read" appear, but the mdl and xml file is created but I could not create bgl file from them...I would like to know, why the warning appear ?.. thank you for any help
  9. dianna78sg

    triggering second animation condition on same object

    hi again...I've new question coming up regarding the same matter (animating a staircar)...now I could make the staircar move by triggering Nav2 value...I would like to know..if it possible to make a second animation on the same staircar where the stair could be leveled up and down (to suite...
  10. dianna78sg

    question about CAT

    I'm just started to learn to use CAT today..really good tool but I just wonder if what I would like to do, could be done using it.. I would like to make a staircar on my airport scenery, move approaching an aircraft after the aircraft land and parked..it would be trigger by setting the nav...
  11. dianna78sg

    few question about animation

    Hi everbody! I new here.. Have been using GMAX for a while on creating simple scenery for FS2004.. so I'm thinking on getting step futher, to create animation so I've couple question on creating it I've created an animation of moving car in my airport scenery...after exported and compiled...
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