• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. F

    Custom ACARS system recruitment

    Hello, We are a well-funded VA looking to develop a custom ACARS system for our pilots. We would retain all rights to the project upon completion and payment. We would not want it replicated to other VA's. It would need to integrate with MSFS 2020, P3D 5+, XPlane 11+, FSX. We would also...
  2. K

    Automatic custom aerial scenery with FSEarthTiles

    I've added support to FSEarthtiles for automatic aerial scenery creation for MSFS2020. Check it out here: https://github.com/stackTom/FSEarthTiles/releases/tag/v1.4
  3. PhobosDesigns

    Automated runway ground markings don't work with custom painted line texture

    As the title says, I'm working on a few variations of painted line textures to make the more realistic over time. I did notice though that the automated runway markings go bonkers as soon as I use the HOLD_SHORT lines of any sort. I'm fairly certain these numbers are being yanked automatically...
  4. FrancisJohannes

    MSFS blurry-trembling, jagged, stretched, twisted, wavy texture maps in MSFS with custom ground poly as ProjectMesh

    Hi all, Piece by piece I've been exporting my airport to MSFS via MCX export. Everything is normal so far except that I've been noticing jagged, wavy, and trembling textures in several areas of the ground poly and building ceiling textures. I wonder what can cause this? Textures seem to stretch...
  5. .b3d.

    MSFS LYVR Vrsac Aviation Academy

    Hi guys and firstly I would say I am quite grateful for this community because since MSFS is realised I learned a lot of new things. There are a lot of great scenaries already so it's time to share with you my wip airport. It's an airport in my hometown well known as flight academy and I decided...
  6. TheoAzur

    MSFS Projected mesh unwanted rotation/scale

    Hi, I'm trying to add custom ground polys to my scene via projected mesh but it seems not to keep its own scale and "heading" when it's projected. Each marking have their own poly and are link in blender + the origin is at 0;0;0 (as mentionned in another thread). See the pic: Green: Non...
  7. Christian Bahr

    MSFS 3-D Lights in MSFS

    Hi. I would like to ask if there is a possibility to add the internal runway lights of the MFS to his own 3-D model. What are meant are the lights that are green on one side and red on the other, etc. The internal MFS lights should actually have a GUID ?! Or asked a little differently. Can you...
  8. R

    P3D v3 Assigning and Remapping Controls

    Hi. I’m about to make a replica cockpit of the Dynamic WT-9. I use the Lionheart Creations Aerospool WT-9 Dynamic. I have trouble finding the right assignment’s for certain functions, like magneto 1 and 2 (only able to use the mouse). The developer does noe have any information about the...
  9. RicherSims

    P3D v3 [SOLVED] Custom Autogen Objects do not show up. Suppress Vegetation.

    I've noticed issues with calling custom autogen objects from P3Ds default.xml. They simply do not show up and also supress all autogen vegetation within the same cell. Below is a scenery that I created for FSX with custom lightpoles and vehicles called via the default.xml. Works fine (light...