• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

exporter

  1. JDot029

    Exporting my Blender Model crashes the Editor / Game

    Hello there, I have built a Blender model for an airport I am currently building. Now this specific model always crashes the editor when trying to build the package. None of my other models crash the editor. Yesterday I couldn't even load the scenery as the model was still in the scenery. I had...
  2. connomar

    MSFS Unable to create MSFS_Standard Material via Python

    I am working on a project that will generate ground markings automatically. One thing I got tripped up by early on was that MSFS requires a textured plane, rather than a vector colored plane for the Scenery/PolyMesh. I have got very close to my objective, whilst learning Python at the same...
  3. Devinci

    MSFS `bufferView` nor `uri` compiler error

    Hello, I've been trying to compile ModelLib library since yesterday and I've been getting this same error. I'm using the latest Asobo exporter with Blender 3.1 Failed to load model data: 'Neither required `bufferView` nor `uri` defined for image[0] name = "Devinci_Tower_EMISSIVE.png" ' Does...
  4. Kiartz

    MSFS glTF Blender IO MSFS - Black object texture problem

    Hi guys! I'm trying to use the importer/exporter used by FlyByWire, here the LINK ! Someone know how to show the object textures in the sim? Because the result is totally black and work only metal and roughness! Could it be an Ambient Occlusion problem? How can I fix it? Here you can see...
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