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MSFS20 glTF Blender IO MSFS - Black object texture problem

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35
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italy
Hi guys!
I'm trying to use the importer/exporter used by FlyByWire, here the LINK !

Someone know how to show the object textures in the sim? Because the result is totally black and work only metal and roughness!
Could it be an Ambient Occlusion problem? How can I fix it?

1617836052815.png


Here you can see the result!
Thank you!;)
 
Same for me, just tried this exporter, too. Funny thing is, the gltf is displayed correctly in ModelConverterX but not in MSFS.
 
Yes.

It generates a somehow different gltf. When I use this exporter the gltf references the textures with "../texture/xyz.png". The MSFS toolkit exporter generates the gltf texture entries without the "../texture/".

Maybe there are some more differences?
 
Exactly! And if you try to insert a base color or emissive directly from blender, it don’t work again. Instead, the roughness and metal are shown! I think that can be a problem of ambient occlusion


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For some reason it's working now for me. Will need to make some more tests. But I had to disable this "Flight simulator -> Emulate Asobo" option, otherwise I got just a colorless block.

1618211840049.png
1618211895362.png
 
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