I think it's the first time I talk to you.(maybe not, but it was a lo-ong time ago) I usually prefer to read and listen. But recently I had an issue that I can't solve on my own and I did not find the solution.
I have no animation in sim after compilation. No matter how...
For some reason Blender is not exporting taxiway lines but still can export my base "runway." The only difference between the runway and the taxiway line is that the runway was made from a plane while the taxiway line was made from a beveled curve that has been reconverted into a mesh. Is there...
A belated bug report.
Whilst my main PC was busy doing other things,
I began using my secondary PC
to convert a set of FS8/9 models to FSX compliant.
TASK OVERVIEW -
As there were a large number of models to convert,
and each required multiple actions during the conversion...
I want to export some scenery objects which have been converted to BGL format already, to further inspect them in other programs (sketchup, blender, etc.).
Is there a possibility to "recover" the already formatted files?
I don't even have FSX and I don't know a lot about it.
For those of you who are interested into exporting your AutoCad 3D Studio project to Blender, take a look at this payware 3DS add-on over here:
- http://www.cg3dankfun.com/3dtoall-exports-maxtoblender/ - review 3DtoAll
- http://www.3dtoall.com/products/maxtoblender/ ---------------- product website
Here is a question for the nostalgically inclined or those interested in archaeology:
I am trying to make an animated scenery object for FSX, but am using the GMax/FS2004 gamepack --> makeMDL approach.
The reason being that I want that animation to be triggered (with the help of...
Exporting skin and bones simple tests as the Mcx videos (fsx) , bones appear and move on the MCX but mesh keeps still, exporting X, i checked export animations, checked skin… it looked like it was simple
am i missing something here?
Just thought I'd share this for anyone in the same boat.
I am processing a large (210,000 x 180,000 pixel) terrain imagery in photoshop, and exporting to TIFF or other GIS compatable format was proving error prone and tedious, so I wrote this script to take my large image and export...
I made a few performance improvements to a 3rd party SimObject windsock model that I'm using with SODE. However, I seem to be running into an issue. After I finished tweaking, I exported the model as an FSX MDL with the exact same name as the original. However, for some reason the model...
The 3ds-Max to fs9 maxscript utility allows you to export 3d objects from 3ds-Max to the 'Microsoft Flight Simulator 2004' directX x file format. The 'x' file exported from 3ds-Max can then be converted to fs-2004 'mdl' model using the fs-2004 MakeMDL SDK, either as a scenery or aircraft object...
The 3ds-Max Gmax Bridge maxscript utility facilitates the exchange of geometry and associated key-frame animation between 3ds-Max and Gmax.
Gmax, by default, cannot export to data interchange formats like FBX or COLLADA thus making the data created within Gmax redundant and confined to the...
I am owner of the addon Antarctica X. Me and my little Sohn build a lot of new base stations with the programm Whisplacer all around in the Antarctic (more than 30 small or bigger research stations). It's very funny. We use the original Antarctica X librarys and some objects from...
Hello everyone here!
Guys, can someone help me?
I'm working in 3D Max 2015 with Modeling SDK Plugin for it (64bit - win 10 64bit).
Trying to build some objects, when exporting .x file and .mdl, all works just fine.
Only problem i've encountered, is that when i'm trying to export placement file