• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. FrancisJohannes

    MSFS How to export an aircraft that depends on fallback textures before building an aircraft package?

    Hi guys, How can I export an aircraft to my package folder where most textures need to be called using the texture.cfg before building an aircraft package? How is the workflow in blender to the sdk? I'm confused on how to do this. Please let me know. Thank you. I'm very confused on how to rely...
  2. Android

    Guide to current Blender to MSFS Workflow?

    I see the guide 4 here, and have installed it, but the last image shows an “MSFS Extensions” choice - I don’t have that - blender_6_exporting1013×529 70.9 KB ... and there are no further instructions. I tried making an object (and saved it to my community folder) but can’t find it. Any...
  3. Losco Nosciuto

    SDK Converting Heightmap XML data to displacement texture

    Hello everyone. Got a bit of a techy question. Does anybody know a way to convert an heightmap from MSFS to a usable displacement black/white image? Once you apply an heightmap to a surface, it "wraps" around it so the single vertices of the heightmap should be the ones of the actual ingame...
  4. M

    Cannot Get Lights to Export

    I'm having an issue where no matter what I try, I cannot get light objects to export with a few new models. I was trying to add 2 spot lights to the exterior of a building object I created. I've added the lights in Blender, exported the object, but they don't show up on the building in the sim...
  5. S

    MSFS Blender to FS2020 - custom object faceted. Any trick for smooth surface?

    Hi! I have an object that appears smooth in both Maya and Blender, and once I export it to FS2020, it's all faceted. Any Blender or Maya tricks to keep it smooth? Thank you! 🍻
  6. A

    Export Blender to mfs2020. PROBLEM

    hey i have a big problem. I can't put my blender building in mfs. It has all the files (as you can see in the screenshot) I will add that I tried to add a smaller building earlier and it worked
  7. sleepy_t

    MSFS Folded door not exported like posed

    Hey everyone, I made my first armature in blender, it's a folding (accordion) door for a hangar. I've posed it correctly in opened mode and then exported the mesh to blender. But it is shown like it is a closed door (the normal mesh, unposed) in MSFS. What do I have to do to export it just like...
  8. T

    Blender Materials don't show in MSFS when exporting from Blender

    Hello everyone, I try to export my aircraft model with Blender 2.83 (Blender MSFS Toolkit) and load it in the sim. I made some materials in Blender, but when i try to load the exported gltf file with them, i can't load it in the sim. When i export the model without any materials, the blank...
  9. Kiartz

    MSFS glTF Blender IO MSFS - Black object texture problem

    Hi guys! I'm trying to use the importer/exporter used by FlyByWire, here the LINK ! Someone know how to show the object textures in the sim? Because the result is totally black and work only metal and roughness! Could it be an Ambient Occlusion problem? How can I fix it? Here you can see...
  10. ailgorbot

    MSFS Quixel Mixer : is there a preset export ?

    Hi, Quixel Mixer (https://quixel.com/mixer) is free tool. I am novice and I am wondering is there a preset for exporting all textures in MSFS 2020 like Substance Painting preset below ?
  11. Djeez

    MSFS Blender2MSFS does not export my texture

    Hi, I have a simple model with a single texture file. It looks fine in Blender but when exporting the model using the Export for MSFS, I get the bin, xml and gltf file but no texture file. As I am new to Blender, it could be that I missed a crucial step. I use a "Diffuse BSDF" surface with...
  12. morganthomas757

    MSFS Blender Shadows not exporting

    I've ran into an issue when exporting a building complete with Point and Spot Lights into the sim using the latest Blender2MSFS Toolkit. The building object and the lights set in blender are set to cast shadows, and are of course on a day/night cycle. I've tried various different methods to get...
  13. WildLynxPilot

    MSFS Aprons with custom texture misbehaving [SOLVED]

    I have made a custom material with an arrow resembling the ones used at this airport. I have placed them on the runway extension using square aprons. Made one and duplicated it. I also made the custom threshold marks using the same procedure with another, simple white material. Everything looks...
  14. F

    (UVW) Textures in flightsim

    I've been working on a model for FS2020 for my home airport and the model itself is coming along nicely. I've started texturing as well and I've looked up as much as I could about materials and UVW mapping, but I'm stuck. In 3ds, the model is textured (I've restarted the texturing process a few...
  15. Kirill Konovalov

    P3D v4 No export of the animation.

    Hello everyone! I think it's the first time I talk to you.(maybe not, but it was a lo-ong time ago) I usually prefer to read and listen. But recently I had an issue that I can't solve on my own and I did not find the solution. I have no animation in sim after compilation. No matter how...
  16. Jason z

    Blender not exporting taxiway lines

    For some reason Blender is not exporting taxiway lines but still can export my base "runway." The only difference between the runway and the taxiway line is that the runway was made from a plane while the taxiway line was made from a beveled curve that has been reconverted into a mesh. Is there...
  17. BASys

    FSXA MCX - XToMdl.exe - Export Failures - Target Folder Names -

    Hi Arno A belated bug report. Whilst my main PC was busy doing other things, I began using my secondary PC to convert a set of FS8/9 models to FSX compliant. TASK OVERVIEW - As there were a large number of models to convert, and each required multiple actions during the conversion...
  18. J

    Is it possible to Export OBJECT files from BGL Formatted

    Hello. I want to export some scenery objects which have been converted to BGL format already, to further inspect them in other programs (sketchup, blender, etc.). Is there a possibility to "recover" the already formatted files? I don't even have FSX and I don't know a lot about it. Can...
  19. Ronald

    3DS to Blender export tool "3DtoAll"

    For those of you who are interested into exporting your AutoCad 3D Studio project to Blender, take a look at this payware 3DS add-on over here: - http://www.cg3dankfun.com/3dtoall-exports-maxtoblender/ - review 3DtoAll - http://www.3dtoall.com/products/maxtoblender/ ---------------- product website
  20. T

    Gmax/FS2004 suddenly stops exporting X file

    Greetings! Here is a question for the nostalgically inclined or those interested in archaeology: I am trying to make an animated scenery object for FSX, but am using the GMax/FS2004 gamepack --> makeMDL approach. The reason being that I want that animation to be triggered (with the help of...