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MSFS Folded door not exported like posed

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85
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germany
Hey everyone,

I made my first armature in blender, it's a folding (accordion) door for a hangar. I've posed it correctly in opened mode and then exported the mesh to blender. But it is shown like it is a closed door (the normal mesh, unposed) in MSFS.
What do I have to do to export it just like I've posed it? Could someone point me in the right direction? It's my first armature in Blender ;)

Greetings!

Tobi
 
Sounds like you didn't reaet the scale and rotation before placed in posed mode.
 
So, I have to reset rotation *after* setting up everything in pose mode?
Do the armature objects have to be exported too? Or just the meshes?
 
Resetting scale & rotation needs to be done prior to any animation created of any kind. Usually, everything needs to be exported. One needs the other.
 
OK, checked that, but this does not seem to be the problem.
I now did a "apply pose as rest pose", it is then correctly shown in ModelConverterX (I currently use this one to check my model, because since the MSFS update the update of models in dev mode does not seem to work).
But it seems a bit odd to me to use this.
 
Ah I think I got it, I made a keyframe of the openend pose and then exported it with the option to use the current animation frame.
Is this the correct way to export a static pose?
Next step would be to export the closed state in another frame, and somehow switch between the two in a day/night cycle.
 
Hey guys,
one more question:
Is it possible to select a frame of an animation depening for example on the time of day?
For trying it out, I now created two keyframes, frame 0 is closed, frame 1 is opened. Now I want to show the door opened between 9-5, and closed the other hours.

I've already made visibility code, but that was static objects being visible or hidden. But I have no clue how to do this with my armature object and the keyframes.
 
Think I found something in the docs to start working with. Man really have to get this notation into my head, it's so confusing.

Code:
<PartInfo>
    <Name>N1_2_still</Name>
    <Copy>prop_anim</Copy>
    <AnimLength>100</AnimLength>
    <Visibility>
        <Parameter>
            <Code>
                (A:ENG N1 RPM:3, percent) 6.25 &lt; if{ 1 } els{ 0 }
            </Code>
        </Parameter>
    </Visibility>
    <Animation>
        <Parameter>
            <Code>
                (A:ENG N1 RPM:3, percent) 0.01 &gt;
                if{ (A:GENERAL ENG RPM:3,degrees per second) (E:ABSOLUTE TIME, second) * 360 % 3.6 / }
                els{ 0 }
            </Code>
        </Parameter>
    </Animation>
</PartInfo>
 
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