• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

(UVW) Textures in flightsim

I've been working on a model for FS2020 for my home airport and the model itself is coming along nicely. I've started texturing as well and I've looked up as much as I could about materials and UVW mapping, but I'm stuck.

In 3ds, the model is textured (I've restarted the texturing process a few times so this iteration is halfway done):


My concern is the building attached to the tower. When I export the model into flightsim, the tower is textured fine, but Babylon doesn't export the building UVW texture and it's not loaded in the sim. The building itself is a box primitive with the following modifiers; the texture I'm using are attached as well.


Like I said, the tower is textured fine in flightsim, but the building is missing textures.


I have not found a proper (FS-oriented) UVW tutorial that helps and I'm stuck. Also, the textures halfway up the tower (the grey part) and at the top under the canopy should be tiled, and they show up fine in 3ds, but again, FS is apparently doing its own thing. The solar panels are currently textured though the materials editor as a separate .bmp, which is why they're as they should be.

Any help and/or pointers to resources going into detail about how this works in flight simulator specifically would be appreciated! I'm also willing to share my work as it stands if needed. I do enjoy modelling but these textures are giving me a headache.

Thanks in advance!