As the title asks, what is the best way to go about implementing custom LandClass textures? The method I have used to date has been the well known classic of naming the textures to match the corresponding default texture name then cramming it/them into my (project) texture folder...
I was wondering if using google ou microsoft images in my freeware sceneries were legal or not, but I found here at FSDeveloper that it is not alowed.
Which are the alternatives to have a good ground?
- Customizing the landclass?
- Is it possible to make a work as real as ORBX can get for a...
Well, my question is included in the message tittle.
Whatever the landclass resolution is, up to 4096, I guess it covers the same surface on the ground, perhaps depending on the latitude.
So, I'd like to know more about this surface, say at a medium latitude of 45°, its value and/or how...