• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs materials

  1. Jakob.D029

    MSFS20 Custom centerlines causing artifacts

    Hi there! I have been trying out custom center lines for my airport (For custom textures). But unfortunately they cause these weird artifacts. Does anybody know a solution to this problem? They only appear when I use "default" or "default_lightened". Not when I use for example "EDGE_LINE_SOLID"...
  2. F

    MSFS20 SketchUp to Blender - Migrate from Principled BSDF to MSFS Material

    Hey everyone! Long time no see! I'm trying to get back into scenery design and I have a few terminals modeled and textured in SketchUp and imported in Blender. They import fine, with all the albedo textures and UV, but they are all using standard Blender materials (Principled BSDF). Is there an...
  3. pigpot

    MSFS20 Fuselage Material

    Hello, what material is used in MSFS2020 for an airliners fuselage? Is there a way to apply it on a model in blender? Thanks! Here are some examples:
  4. Captain Packup

    [FEEDBACK NEEDED] MSFS Livery Generator

    Greeting simmers, Back when the 40th Anniversary update came out, gliders were a revelation. At some point, I wanted to have a custom livery for my sailplane, so how hard can it be? Well damn. After all that pain, I wondered if it was possible to automatize the process, with a nice interface...
  5. Misho

    MCX MCX - possible to save a "MCX project"?

    So - Having a LOT of FSX/P3Dx.x 3D assets created in 3DS MAX 8 (compatible with older SDKs), and still reluctant to plunge and purchase the latest 3DS MAX upgrade, I am converting them into MSFS format using MCX. My current workflow is: Edit MAX 3D geometry/materials in 3DS MAX 8 Export them to...
Back
Top