Hey everyone! Long time no see!
I'm trying to get back into scenery design and I have a few terminals modeled and textured in SketchUp and imported in Blender. They import fine, with all the albedo textures and UV, but they are all using standard Blender materials (Principled BSDF).
Is there an easy way to convert them to the MSFS Material Params or I have to do them all by hand, selecting the Albedo/ARM/Normal maps all over again?
KR,
Fergo
I'm trying to get back into scenery design and I have a few terminals modeled and textured in SketchUp and imported in Blender. They import fine, with all the albedo textures and UV, but they are all using standard Blender materials (Principled BSDF).
Is there an easy way to convert them to the MSFS Material Params or I have to do them all by hand, selecting the Albedo/ARM/Normal maps all over again?
KR,
Fergo
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