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MSFS20 SketchUp to Blender - Migrate from Principled BSDF to MSFS Material

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brazil
Hey everyone! Long time no see!

I'm trying to get back into scenery design and I have a few terminals modeled and textured in SketchUp and imported in Blender. They import fine, with all the albedo textures and UV, but they are all using standard Blender materials (Principled BSDF).
Is there an easy way to convert them to the MSFS Material Params or I have to do them all by hand, selecting the Albedo/ARM/Normal maps all over again?

KR,
Fergo
 
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Didn't find anything to do this conversion, so I decided spend a little time and code a little Python script for Blender to do the job.
I'm quite new to Blender scripting (and Blender itself to be honest), so there's no UI interface with the script and you'll have to change some variables in the code to suit your own use case.

You can grab the script below:

There's a lot of room for improvement, but as I'm still a blender rookie, this will have to do it for now.
It is focused in the SketchUp to Blender workflow, but will work for every situation where you have a Principled BSDF Base Color texture map and want to move it to MSFS Material Params Base Color.

KR,
Fergo
 
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