Intriguing issue here.
TLDR; GP layers with PBR disappear based on zbias values.
I have a GP (processed through the GP Wizard of MCX and placed via SODE as an MDL) with 3 groups of layers:
A satellite image base layer. (Zbias 0)
A PBR layer overlay for conrete tile/asphalt areas. (Zbias 4)
I plan on making taxiways and my aim to keep it as realistic as possible (adding scratches and cracks to the taxiway etc.). I may not get the final result, but I still want to give it a go. I've seen lots using Gmax, while others have used Blender. I'm wondering which guide can help me...
Been using ADE for quite some time and it's a fantastic tool to create/improve airports in the sim but I've run into a small issue that I am fairly certain is due to my own mistake somewhere. Nevertheless, I've searched through the forum here and looked up the FAQ which did help to an...
I am attempting to create one of those stand numbers that you see whilst on the taxiway. (I don't know the name of it): http://prntscr.com/j5bt8f
I decided to create the numbers with the Custom Ground Line tool. The trouble with this is that I don't know how to resize it with the...
Unless I completely misunderstand detail textures, they're suppose to add detail when zoomed up close but leave the texture looking mostly unchanged when viewed at a distance.
No matter what I try, any detail texture I add to my ground polygon completeley replaces the original.
This is the...
I used MCX to add seasons to my Ground Poly. But whenever I reopen the BGL and set BGL_ZULU_DAY to anywhere between 335 and 31, instead of Fall textures, Winter is loaded. Same thing happens in sim. All other seasons work fine. Any ideas?
- Create HD photorealistic textures for objects and ground polygons of small to medium sized (mostly Caribbean) airports (mostly from close up photographs, sometimes hand-made).
- Ground polygons need to be high resolution with specular, reflection, dirt, skid marks, etc.