I have the following code and log where AddAttributeIfInside generates around 47k features.
I know that many building polygons are within the landuse polygons indicated by fclass.
I understand SetAGNBuildingHeight applies to each cell and there must be at least one building polygon within...
I can confirm that this issue does not occur in FSX. Have not tested P3D 1 or 2.
TLDR; Either the horizontal polygons (canopy) or vertical polygons (side view) of my tree models appear, but never both.
I started attempting to create fuller autogen tree models; cross trees aren't as voluminous...
i converted my textures to 32bit bmp using dxtbmp along with alpha textures. then i converted them to dds file using image tool from p3d sdk.
after that i converted my gmax polygon to bgl file using mcx ground polygon wizard.
but after adding my scenery to fsx the polygons are appearing black...