FSX Ground polygon textures appearing black

i converted my textures to 32bit bmp using dxtbmp along with alpha textures. then i converted them to dds file using image tool from p3d sdk.

after that i converted my gmax polygon to bgl file using mcx ground polygon wizard.

but after adding my scenery to fsx the polygons are appearing black. please help. how to fix this?

i just can't find a solution pls help.
Did you copy them to the appropriate texture folder in FSX? Are they DXT compressed? You need yes to both in order for them to show correctly.