• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

model convecter x

  1. kevinmdavis2010

    P3D v4 P3D Compatibility?

    Good afternoon, I just downloaded the latest version of ModelConverterX. After looking at the Release Notes on the site, I got the impression that it worked with P3D4. However, when I go into ModelConverterX, it only lists FSX and FS2004 as Simulator choices. Does the software actually work...
  2. F

    P3D v4 pbr reflection seems off

    hi, im currently developing wmkp airport for p3dv4 and wanted to i. olement a bit of pbr feature in my scenery, but when it comes to the terminal glass reflection it seems a bit weird from the viewing angle. any idea what is the problem might be? modeled in blender and exportrd using mcx
  3. P

    Creating ALS, light sources, SODE

    Have a nice day, everyone. Guys, help me in creating ALS correctly. I will briefly tell you how I do it and ask which I would like to improve. I do all my work in SketchUp. According to airport patterns, I determine the type of ALS. I make models of lamps, their layout. Light of lamps directed...
  4. RED COOL

    P3D v4 MCX texture converter

    Hi @arno i found that the mcx texture converted has a normal map to FS normal map feature and that is solving many problems for me :) can you plz tell me what is that feature doing to my txeture ? i found that it move the Red channel and delete the blue one, is that all it does ? i want to set...
  5. DirectDani

    I have a problem exporting my .bgl from ModelConverterX

    //// I yesterday exported the .mdl file i made with sketchup, and i put the texture files into Skive Airport/ Texture and the .bgl file into scenery along with the proper taxiway align and runway i made in ade175. //// The only thing i saw in the sim was the photoreal scenery but i didnt...
  6. WildLynxPilot

    Extract from libraries

    I am trying to convert some old FS9 sceneries to FSX/P3D. I have some of the models as separate files - no problem with those. But some models are in a library file and MCX can not access them. Is there any way to extract models from a library?
  7. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
  8. T

    FSX Running into trouble exporting FSX MDL with ModelConverterX

    (I had originally posted this here before I was kindly shown the correct board dedicated to MCX by Heretic. If a moderator could please delete that thread, I would appreciate it.) Original post Hi all. Hope your day is going well, because mine is filled with frustration... For the past few days...
  9. Bungo

    MCX FEATURE Idea - Sketchup Processing - Multiple Models, Shared/Consolidated textures.

    I've been converting some sketchup models for Hobart, Tasmania out of the Sketchup 3D warehouse, and it occured to me that when processing individual models, there is a fair amount of wasted space on each texture, multiplied by the number of models, makes for a fair bit of wasted texture space...
  10. I

    Save a .MDL ModelConverterX

    Hi! My problem is that i'm doing my first project so I don't know very well what I'm doing. So: in model converter X, after load the 3d object from sketchup and minimize drawcalls, I use the Mass Texture Editor to convert the textures to .DDS . How can I know which textues I must convert...
  11. MANOCHVARMA RAMAN

    Ground polygon problem

    Hi, Recently I have created ground poly with blender. I was able to import it in MCX. Unfortunately after mapping with diffuse texture, the model is not converted. If I convert the model without mapping with texture it works perfectly in Fsx. The file size around 42kb. If I map the model...
  12. christopherbritton

    ModelConverterX Drawcall Minimizer Texture Size?

    Arno, Maybe you can shed some light on this. I'm attempting to optimize some scenery models that have way more drawcalls than they should. I've converted a few models already without any issues, however on a few I've tried to convert, it seems like the drawcall prediction function is acting up a...
  13. L

    FSX modelConverterX ERROR JIT(Just in Time) help me

    Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.NullReferenceException: Referencia a objeto no establecida como instancia de un...
  14. S

    FSX Ground polygon textures appearing black

    i converted my textures to 32bit bmp using dxtbmp along with alpha textures. then i converted them to dds file using image tool from p3d sdk. after that i converted my gmax polygon to bgl file using mcx ground polygon wizard. but after adding my scenery to fsx the polygons are appearing black...
  15. K

    Apron lights

    Hello everone, I am new to the forum. I wanted to say hello! : D Sorry if I write in the wrong section. we do the scene and made an apron and set up to three lamps made in SketchUp. They gently lit under the influence of added Convecter model X. I wish illuminated the entire apron. I mean, I...
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