• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Save a .MDL ModelConverterX

Messages
4
Country
spain
Hi! My problem is that i'm doing my first project so I don't know very well what I'm doing. So: in model converter X, after load the 3d object from sketchup and minimize drawcalls, I use the Mass Texture Editor to convert the textures to .DDS . How can I know which textues I must convert? Because i have got a main texture sheet, and then texture01, texture 02, etc... I saw some tutorials and read model converter x but I don't know if I'm doing well because I don't unerstand at all. After that, when I click to export and select the destination folder and the .mdl and save, amy .mdl file appears in the folder. I've tried with .bgl and .mdl :( I use FSX Steam Edition so I don't have the SDK's and a long time ago I read that Prepar 3D v2 SDK's are compatible with the FSX SE ones so I use those. Any help will be so so so so apreciated. Regards from Spain!!:wave::wave:
 
Messages
4
Country
spain
Hi! I come with fresh news! I just saw an error icon in the event log. It sai: MDLXWriter Error The decimal character on your machine is not set to dot. This is required for XtoMDL to run, please change it in your Windows Regional settings in the Control Panel. I fixed that :). But now a new error appears: MDLXWriter Error Failed to locate ModelDef.xml, please update the path in the options. I don't know what to do:(:(:( Also I had a new question. Can I use a .mdl made with sketchup and converted with modelconverterx in ADE? Thnaks again!:)
 
Top