Hi! My problem is that i'm doing my first project so I don't know very well what I'm doing. So: in model converter X, after load the 3d object from sketchup and minimize drawcalls, I use the Mass Texture Editor to convert the textures to .DDS . How can I know which textues I must convert? Because i have got a main texture sheet, and then texture01, texture 02, etc... I saw some tutorials and read model converter x but I don't know if I'm doing well because I don't unerstand at all. After that, when I click to export and select the destination folder and the .mdl and save, amy .mdl file appears in the folder. I've tried with .bgl and .mdl I use FSX Steam Edition so I don't have the SDK's and a long time ago I read that Prepar 3D v2 SDK's are compatible with the FSX SE ones so I use those. Any help will be so so so so apreciated. Regards from Spain!!