• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ModelConverterX Drawcall Minimizer Texture Size?

Rotornut44

Resource contributor
Messages
670
Country
us-florida
Arno,
Maybe you can shed some light on this. I'm attempting to optimize some scenery models that have way more drawcalls than they should. I've converted a few models already without any issues, however on a few I've tried to convert, it seems like the drawcall prediction function is acting up a bit..

For example. The model I'm currently trying to optimize has 3 textures. Sizes 256x128, 512x256, and 64x64. All of these textures should be able to fit on a 512x512 texture sheet, however when I set the max texture size in the window, it uses a texture size of 64x64 instead. This keeps all 3 drawcalls, making absolutely no changes.

mcx_window.PNG

(Using the latest dev. release)

Hopefully this post makes sense. Getting late here.. (Or uhh.. early I should say..)

-CB
 
Hello,..

If any of the 3 textures that you referring to has different settings from 1 to the others (or they are all requiring different settings from each other) then they will not combine into 1 texture sheet. For example,... do any of them have transparency within them or require it to be? Also,... the organization of the 3 might fit but they will not flip sidewise I don't believe. Arno, will have to confirm that. Looking at the textures will help in determining the possible reasons.
 
Last edited:
Hi,

Material attributes or transparency don't prevent the combining on one sheet. But I suspect that they might be tiled on the model and then they might need more space on the combined sheet.
 
Back
Top