Rotornut44
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Arno,
Maybe you can shed some light on this. I'm attempting to optimize some scenery models that have way more drawcalls than they should. I've converted a few models already without any issues, however on a few I've tried to convert, it seems like the drawcall prediction function is acting up a bit..
For example. The model I'm currently trying to optimize has 3 textures. Sizes 256x128, 512x256, and 64x64. All of these textures should be able to fit on a 512x512 texture sheet, however when I set the max texture size in the window, it uses a texture size of 64x64 instead. This keeps all 3 drawcalls, making absolutely no changes.
(Using the latest dev. release)
Hopefully this post makes sense. Getting late here.. (Or uhh.. early I should say..)
-CB
Maybe you can shed some light on this. I'm attempting to optimize some scenery models that have way more drawcalls than they should. I've converted a few models already without any issues, however on a few I've tried to convert, it seems like the drawcall prediction function is acting up a bit..
For example. The model I'm currently trying to optimize has 3 textures. Sizes 256x128, 512x256, and 64x64. All of these textures should be able to fit on a 512x512 texture sheet, however when I set the max texture size in the window, it uses a texture size of 64x64 instead. This keeps all 3 drawcalls, making absolutely no changes.
(Using the latest dev. release)
Hopefully this post makes sense. Getting late here.. (Or uhh.. early I should say..)
-CB