• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

sbx

  1. R

    FSX:SE Any idea on how to install SbuilderX succesfully??

    Hello. I want to get help to install the SbuilderX v3.15. Here's what happened: I wanted to download SBX for an thread I posted before, so I just clicked at the "download SBX v3.13". I installed it, but there were several error messages popping up when attempting to run SBX. The errors were...
  2. christopherbritton

    The best way to implement custom LandClass textures?

    Hello all. As the title asks, what is the best way to go about implementing custom LandClass textures? The method I have used to date has been the well known classic of naming the textures to match the corresponding default texture name then cramming it/them into my (project) texture folder...
  3. christopherbritton

    SBuilderX - Custom Objects Error on Compile

    Hello, I'm trying to place a 90x90m custom grass object using SBuilderX. I have followed the directions for adding custom object libraries, however I am getting the following message on compile: I have added the following line to FSX_autogen.txt in SBuilderX315\LibObjects...
  4. christopherbritton

    SBX - Hole/Water polys become inverted on BGL export?

    Hello, I have been plugging away with my vector data for the Solomon Islands, however an issue arose today. When I am working in SBuilderX 315, all of my data seems to display correctly. Water is where water should be and holes are assigned where land should be. However, when I compile the BGL...
  5. christopherbritton

    [Solved] SBuilderX315 - Polygon "Make Line" leaves gap?

    Good morning. I've been working on some hand-drawn vector for my Solomon Islands X freeware scenery. To speed up the process, I have always used the "Make Line" option (by right-clicking on the poly) to draw my shoreline textures, however this leaves a gap between two of the points. Is there...
  6. roger-wilco-66

    ATTN SBuilderX 64 and Win10 Workaround

    Hi, I guess it is well known in the meanwhile that SBX 64 does not work correctly when you run it under Win 10 due to an incompatibility with the shapelib.dll. SBX 64 can't compile CVX data, throwing an error. Tom Stovall (member here) and I had the idea to run it in a virtual Win7-64 machine...
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