• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

specular map

  1. Pyscen

    GIMP: Creating "Specular" Maps v4.0

    GIMP: Creating "Specular" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.0) file containing instructions for GIMP v2.10.xx (64-bit) Only. How to... Creating Specular Maps using material masks with the addition of keyboard shortcuts. GIMP (v2.10.20 & Later): ⦁ None - Additional Plugins not...

    P3D v4 What are the settings to make specular alpha channel works?

    Hi, I would like to make my GP to shine with my specular map. But when i tried to change the darkness of alpha (Black to white/grayscale), it seems doesn't make any change. So, can someone guide me what should be the settings of material in MCX to make the specular alpha works?

    FSX Ground Shine mdl layer not aligned with fs2002 style poly

    Hi, Please forgive me if this has been answered. I have done my reading and still find an answer to it in detail. I have decided to go with the FSX gmax mdl ontop of the fs2002 style poly for the sun shine on the tarmac look which i think looks really incredible! however the layer on top does...
  4. S

    Bump map and Specular map creation

    I cannot follow the instructions given in fsdeveloper wiki to create a normal map. How to save it in fsx format and how to change the channel colour in gimp?
  5. Webapache

    FSXA Specular Map - Went to black...

    Hi there, so this i my first post here. And i would like to say "hello" to all of you. My name is "Olaf", i'm not 100% new to scenery design, but i paused for the time of more then 13 years. And as i can see, there are lot's of new things in developement to learn. And so it goes that i have a...