• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

transparent

  1. shadeobrady

    MSFS [SOLVED] Fence object transparency issues and flickering

    Hey folks! Just started work on my perimeter fence and was very happy with the model and textures I made until I saw it lined up in the MSFS SDK. I'm seeing two big issues: The fence looks correct when the ground is in the background, but the texture disappears when the sky is the background...
  2. Michael21

    P3D v5 Ground polygon issue transparent PBR Material

    Hello guys! The issue consists in the fact that some of the translucent layers (PBR materials) from my custom ground poly, disappear at certain view angles. If I set materials to opaque the problem goes away. Z-Bias begins from 4 to 6, 8 and so on... There's no "overlapping" z-bias layers. The...
  3. Rotornut44

    MSFS [MCX] Transparent glass?

    OK. I feel like this should be pretty straight forward, but for whatever reason, I have been unable to figure it out.. I have a static model where I want to make the glass transparent. Just as you would for a normal aircraft simobject. The glass material has a texture by default. Coming from...
  4. RicherSims

    P3D v4 Transparency.... again!.... (Transparent objects behind other Transparent Objects)

    In the image above, the foreground object is glass on a bridge to a jetway. The background object consists of a fully opaque glass material and a partly transparent material for the terminal walls. As you can see any transparent material behind the bridge glass disappears. Funny thing is, this...
  5. Alex753

    P3D v4 3D grass Transparency

    Hello ! So i'm trying to make a progressive transparent grass texture, from the texturing to the compiling, everythings looks good, even in MCX where i see a beautifull grass texture with a nicely made degraded transparent,and, after that, in P3D, i see an ugly texture, like if my degrading...
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