Question 1) Are you aware of "programs" like Malwarebytes or Spybot interfering with MCX? I have lost the ability to Export from MCX to FSX. Even though all seems to save properly looking at my attachment. Do I need to reinstall MCX to correct this?
Question 2) Every time I reopen a bgl file to add a new nightmap or make scale change, I have to reenter "all" textures shown in the Material Editor Nightmaps. Am I doing something wrong in saving the file? Was hoping I could reopen and see previous saved file nightmaps and scale and so forth.
Question 3) I create a file named test.bgl using FSDS dated 9/12/2012 9:30 AM. Open MCX and modify by adding new nightmap texture. Save file using same name and export. File information shows created in 9/12/2012 9:30 AM.
File Modified 9/12/2012 1:38 PM. Today, import test.bgl and add another new nightmap and save and export on 9/13/2012 2:47 PM.
But new modification date and time not updated. Am I saving wrong? Drop down window in MCX Material Editor shows: test.bgl FS BGL Object (*.BGL)
Appreciate you time and help
Question 2) Every time I reopen a bgl file to add a new nightmap or make scale change, I have to reenter "all" textures shown in the Material Editor Nightmaps. Am I doing something wrong in saving the file? Was hoping I could reopen and see previous saved file nightmaps and scale and so forth.
Question 3) I create a file named test.bgl using FSDS dated 9/12/2012 9:30 AM. Open MCX and modify by adding new nightmap texture. Save file using same name and export. File information shows created in 9/12/2012 9:30 AM.
File Modified 9/12/2012 1:38 PM. Today, import test.bgl and add another new nightmap and save and export on 9/13/2012 2:47 PM.
But new modification date and time not updated. Am I saving wrong? Drop down window in MCX Material Editor shows: test.bgl FS BGL Object (*.BGL)
Appreciate you time and help
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