Hi,
I am trying to learn ADE.
I opened a stock airport and tried to add ils. I compiled my edit and got two files. I opened a folder xxxx under p3d/scenery/cities and put my 2 output files (one with bgl extension) under scenery folder under xxxx. I added xxxx as new scenery and had no error message, however when I am on my newly edited airport no ils.
My questions are
Is my procedure i followed correct?
Does The bgl created by compiling include a code overriding stock bgl file or should I remove the stock bgl?
Thanks for supporting
I am trying to learn ADE.
I opened a stock airport and tried to add ils. I compiled my edit and got two files. I opened a folder xxxx under p3d/scenery/cities and put my 2 output files (one with bgl extension) under scenery folder under xxxx. I added xxxx as new scenery and had no error message, however when I am on my newly edited airport no ils.
My questions are
Is my procedure i followed correct?
Does The bgl created by compiling include a code overriding stock bgl file or should I remove the stock bgl?
Thanks for supporting
